You quickly unwrap a sopping wet present, which sprays glittering silver dust and cheerful confetti into the air, and excitedly pull a transplanar prism from within.
I'd say AdvancedRiding in Beastmastery, for vaulting. Two-hander bonus is 14/22/05, but don't be a tae'dae if you want to 1v1 anything. If it's just for groups, it's passable.
Bonecrusher is good. Abuse double calcise mangle and…
Smite up is a waste. Calcise/calcise on your smashes. I'm not seeing any crushes. What's your strategy here? You should focus on the legs and alternate head/chest stuns until you get crushleg, dump all your power into crushing head with senso/chansu…
Don't stop and shield, it breaks up your own offense too much. Especially against another warrior, because when you're not swinging, he's healing too. If you're in trouble, fight your way out with knockdown, knockdown/wind, or knockdown/stun, all wi…
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Making a specific exception for one individual (she's the only one affected by this, at the moment) is what's causing an outcry, I think, not necessarily the affect of the peace. At least that's my position.
It's very easy not to get a vengeance status on someone. The consequences of having said status are well known, and well established. There are even mechanical methods of avoiding said statuses (PK CAREFUL ON). So, I think the onus is…
You loom over the pitiful form of Leolamins and plunge your hands into his chest, ripping out his heart. You offer the bloody organ up to the Demon Lords of Nil, and are rewarded with an ecstatic surge of…
All of the monk instakills are pretty laughable, with the exception of the Tahtetso one. That being said, I don't think monks need instakills at all. Why not remove them entirely and suggest alternate effects of two skills instead of seven?