Yeah. There were a few things that didn't come into play. I tried to introduce some balance-preserving elements with the vig and doctor having proteges. But then Dylara killed a non-scum during night 1 and wasn't killed until the end of the game so …
"The violence is brief and effective. The last of God's angels is soon reduced to a lawn ornament. Which begs the question "what now"? Weeks of mistrust, secrecy and threat is not so easily forgotten. Especially when there is someone out there who f…
"Hey Pollux. The night's over. It's time to give the people what they want... Pollux? Hey Pollux? ... ... C'mon. This isn't funny. Don't tell me that you've disappeared too? Pollux? I... man. Okay Jean. Just calm yourself. Pollux is probably fine. H…
On one hand, it's cool. On the other hand, why does it refer to the faces as those of fallen "heroes" when they're clearly "villains" to Lisaera and Serenwilde?
As I logged onto Lusternia today, I realized that I've really got no reason to be logging onto Lusternia anymore. The game itself just... isn't fun. I've no passion for anything that the actual game has to offer, and trying to socialize is just exha…
The apartment complex my friend lives in suffered arson. She's safe, but her whole apartment has from water damage and she apparently didn't have any insurance cause she couldn't afford it. Mhr.
(Quote)
Standard survivors win if they're alive when the game ends. One guy winning isn't enough. For Silvanus to win, he needs to be safe from Night Kills and Lynches both.
You quickly unwrap a present wrapped in pumpkin paper, which sprays glittering silver dust and cheerful confetti into the air, and excitedly pull a Superior Rune of Health Regeneration from within. You've unwrapped an ULTIMATE prese…
(Short for "Maybe Lynch or Lose". It's a game master notification that the game can end in the loss for the town if they make a wrong lynch this day. This can be anything from "even if you make a mistake, there's still that slim chance the doctor wi…
Make it so that whenever you throw a snowball, it has a random chance to hit who it is thrown at (modified perhaps by race and/or agility buffs/maluses). Also make it break whenever it is thrown. Make snowball fights a real thing.