I mean, artifacts being necessary to participate in greathunts/bash at a competitive rate isn't specific to gnomeweapons. Hitting multiple targets with damage overflow instead of just wasting it is definitely strong as hell though.
I don't really get what the benefit is of having a dynamic reset time. If your concern is competing with other players for resources, the fixes for that are play at different times(which isn't ideal) or figure out a way to diminish competition(requi…
So this seems neat. I'm a little concerned about rich-get-richer but it's not like you could just not reward people. Regular gold/comm sinks are good, even if I still want to shill rental artifacts for gold as a system. Giving out faster eqbal …
As a reminder, if you simply made rejection reasons publicly visible that sort of out-of-context thing wouldn't be a concern because people could see why for themselves.
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You're looking at half the issue: even if books are only being rejected for solid and well-founded reasons, those reasons still need to be public knowledge for the sake of visibility, consistency, and future clarity. Right now two people re…
So the question occurs of who exactly would submit the design suggestion. My immediate instinct is minicul but as it stands they don't have access to all city cartels. You could have individual trademasters do it when their time is up if you cy…
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If that's the case, would you mind listing out precisely what issues will cause a book to be pulled, as well as publicly tagging each newly rejected book in future so as to make it clear and serve as demonstration? The continued …
The current average publications per year between orgs on average is probably below .1, so I wouldn't worry too much about it overshadowing anything else.
So I'm gonna preface this by saying that having a desired amount of effort necessary to generate capped daily credits is absurd as long as you continue to permit an (in-game) effort free method of credit generation, but
Chat capture windows are super nice. The nexus client has one naturally, and you shouldn't have to look very hard to find one for mudlet if you use that.
So this is basically unrelated to the current topics but you called it an economy megathread so I'm gonna pitch this anyway: make artifacts rentable with gold. This does three good things.
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Historically that's been an org pvp clan sort of thing to do. Mag's got basic stuff in the city's, and some more specific - but more outdated, miss u Silvanus - stuff for nihilists specifically in the old nihilist combat clan.
Here's the thing: it doesn't matter if IRE mandates something or not. If it's bad for game health, it's bad for game health. It's just that IRE is mandating something /bad for game health/. If you can't communicate that, well, enjoy your charge…
So IRE has a decent set of examples for nexus scripting, with http://nexus.ironrealms.com/WildcardMatching being the more pertinent bit. You'll want an understanding of how re…
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Counterpoint to this: You generate one crystal a month through membership. It takes a year and two thirds to finish one item. If you're new it'd take you seventeen years to just finish the current set through elite.
Got a dagger to stab people with while I spam shieldstun. Turns out they do half the damage and significantly lower bleeding than just getting a sword. Hecka disappointed.
I like it in principle but find it just a little weird that you have a 50% chance to leave the room or not but the knockdown hits either way. I'm not super knowledgeable about this sort of thing though so grains of salt. Wasn't there an aff in the o…