You haven't had to repact for ages. Last time the DLs got merked I lost access to deeppact stuff (symbol call/evoke, I think strike was still usable?) but not investments and didn't have to renew any of it on resurrection.
So new!envoys are organized primarily by state (consider/pending/whatever) and secondarily by creation date. Buuuut that creation date is formatted month/year/day instead of y/m/d. I feel like that's gonna spawn Obnoxious Trouble next time we reach …
@Rivius Choke is just an aeon hit now. Unravel, which SDs use to start their twist burst, doesn't consume balance. You steal a shadow, twist up to seven times…
So a couple things went belly-up here. First, yeah, springup in aeon is not necessarily something you want to do since it's a command you could be using to cure otherwise. On top of that, Avu, while probably well meaning, did stun and prone you…
It's the semi-generic monk kill condition. Monk forms build haemo on the target, each specialization applying extra if specific affs are present. There's one or two other sources, I think internalbleeding generates some and pureblade ties into it a …
15 other classes if you count prespecializations as shared(nature/totems/hunting), otherwise 9. Six warrior, two bards, two wiccans, and five other magedruids. That is several.
Turn your artifacts off. Play a new class. Play a /bad/ class(seriously though report to make shamanism viable with woods when, it's a rad-ass tert). Bring newbies and support their kill routes instead of pursuing your own.
My question was, and you quoted this so I thought you'd recognize it, 'how many dust affs do I have to build to kill someone?'. Please answer it with a range that you deem reasonable. If you ask me 'how much bleeding do I have to do to kill som…
Nitpick: 1/2 of orgs contain classes with scent. However, only 3/5s of two orgs, and 2/5s of one org, actually have scent: given equal distribution, 8/30s of the game has scent. Not only is '1/3 of the game has scent through class skills' more …
It being required by top tier combatants wasn't the argument I was disputing. If you'd like to say that because war finalists tend to use something it's necessary to the game then go for it, but that wasn't the initial claim - wa…
You're telling me that the people in the grand finals of war trial, who are by definition the best equipped fighters in the game, tend to have a particular extremely useful artifact? I'm absolutely shocked.