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I shouldn't be allowed to format anything ever on the forums because it always goes sideways for me. But anyway, I don't think it's super fallacious to say that some people (I'm going to use Feoragan as an example, no offense meant!) Would …
I do think having a degree of mechanical protection against PK is important - deciding to remove that in favour of RP-based stuff and issues would result in some people getting griefed out of existence (more than they already are, mind.) Also, it'd …
I just try to respect how other people want to play their racehats/similar stuff. At the end of the day, it is a roleplaying game, and I'd rather not stomp on other people's characters or creativity just because the mechanics don't quite align.
For dessicate, maybe have it be able to remove a certain number of months off the decay time? Useful for making the overly-mended tailoring clothes. Or maybe for a higher essence cost, be able to destroy an item you own and return all attached …
I feel like reacting to things like mob counts would be very easy to automate by using things like free observe to count the number of things in your room and adjacent rooms. Automation potential aside, I'd rather the emphasis not just be on countin…
I don't think 'not being able to genrun the area' is a good target for difficulty.. I'd much rather even small groups of mobs be able to kill even heavily artied players if they're not dynamically reacting to what those mobs are doing, with more foc…
I don't think it would be a huge issue balance wise for players to be able to (re)assign their demi-torus exits themselves for a big essence cost, especially if the torus limitations are coded in for them. - There's already several options for persi…
I don't like the idea of a vitals boost either. Would rather have something like a denizen-only RoA/bodyguard chance which scales with level, or some other survivability boost which doesn't impact PvP.
Also I'd really like to see a one-use artifact which destroys an item and returns all attached runes to your inventory, or for the big pliers of clangoru to be made so that other people can borrow/use them. Or for infini-last pliers to made made con…
Could we please have some sort of rune, which when attached to an item removes it from the clothing layering system (so it can be worn with anything, the way most artifacts behave), or maybe have the rune of hiding do that as well?
Would it be possible to make it so that when you do CLOTHING POSE on a piercing, it over-writes the part where it says where it's worn? so instead of like.. <jewelery> through <body part> <pose> it'd just <jeweler…
@Xis You'll need to have the bix rooms mapped out for it to actually path through them - You can either load in the crowdmap, or use the stuff in this scri…
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It's basically a more complete map that you can have the mapper download, instead of the one provided on the lusternia website. It'll hopefully have normally unmapped stuff mapped, as well as include special exits, like having to push the r…
I'd love to have a way to set it so particular pieces of clothing/jewellery would always be visible, even if they would normally be hidden by something layered over them. Like the opposite of CLOTHING HIDE!