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Kaimanahi · The One True Queen

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Kaimanahi
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  • As I was with him during the event, Inagin spent probably half of the time in what are proposed banned places, largely Catacombs. During the past anniversary event (a less contested death challenge), participants cleared out Icewynd very quickly, an…
  • Speaking from the Celest (and Serenwilde?) standpoint(s), we are already limited in what we can hunt by moral obligation, and so I'd consider cutting out the off-Prime Soulless/Tainty places a particularly significant blow to a more …
  • What about Astral, Muud, Catacombs, etc. for Death? These are all high-end go-to places for death challenges, and I honestly feel like you would run out of things to kill if you limit hunting to Prime/Aetherbubbles.
  • I just want to ask about the War event, specifically about what is written in the event schedule (http://www.lusternia.com/ascension-event-2013). What is written there had b…
  • (Quote) I haven't heard this problem before. Did you previously use that profile for Achaea? If no one can give you a technical way to go about a fix, I would try to update your map (Settings->Special Options->download latest map …
  • Whose side are you on anyway?
  • Given that the Charites are the authority on it, I doubt you'll get much sympathy in continuing to submit it. To me it seems a bit unreasonable to add working elements nonstandard to the pattern like a furnace. It is like when I've had scabbard desi…
  • (Quote) Indoors and single exit room! [-O<
  • The same could be said for killing the seahorse, and then you could cycle between killing Lanikai and the seahorse so they would never respawn at the same time. In that regard, Magnagora has it even better, in considering there are multiple squid th…
  • I did kill Ladantine in one world-shattering critical destruction hit, but that's an extreme case. More often than not, if there is any semblance of defense, it's almost impossible to kill him solo. I'm not really adverse to looking at t…
  • The stat reduction does not apply until you actually wield the shield, so if you were just weapon probing a kite shield in a shop or in your inventory, then it's probably not an accurate comparison. Again, this is assuming that the stats are also re…
  • (Quote) This point is moot once you get the shield rune, but it sounds like you're just using a low-quality greatshield. I believe the reduction is 40% of the original stats of greatshields when wielding as a non-warrior. A "good" great…
  • These are all really freakin cool.
  • And Daevos is a 'psh'.
  • I'm coming, bar crawl or otherwise! :) Any time is fine.
  • 2% is peanuts.
  • Guards are already priced differently based on abilities/utility. I'd agree with Draylor, in that guards are fine so long as they are used correctly. Clumps of 10 are just asking to be bashed. But I mean, really all it takes is for one person to spa…
  • Hrm, the "Damage Source" determines what stat or stat combination affects your damage output. Physical is strength-based; Magical is intelligence-based, and Magical (Charisma) is half intelligence, have charisma (I think). I am not sure what Brute i…
  • I don't think deleteLine() is a Lua function, so I'm assuming you mean doing this using Mudlet functions.

    I'm not sure if there is a better way, but you can probably use something like this.

    substring trigger: A glorious pegasu…
  • want want want want want (take pity on us)
  • I like my maneuvers! But coding-wise, I dunno, I doubt it would be hard to implement. Maneuvers came after the original code, anyway.

    (It took me a solid minute to find the smileys button. Why so lonely?)
  • Actually, I have a suggestion. I would love to see Warriors have the option to use a syntax for power attacks in maneuvers, similar to how monks can use the + for boosting. Warriors are limited to significantly less maneuvers (12 total?) in comparis…
  • I'm suddenly hungry. These are really great!
  • I'll tentatively say I'm in.