I might have missed it in the text maelstrom, but a few new thoughts came to me.
What about org credits? I'd assume we'd just be encouraged to divvy up what's left before the big one, which seems reasonable enough. Unless there's some pla…
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Evidently, it's not completely hopeless. Last night I actually managed to find Rubie on Lyraa and make a trade. First time in a RL week or two!
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Upon reading this, I do have to emphasize that my non-conflict interactions with "enemy org" members have pretty much always been enjoyable. Sometimes even in the raw conflict interactions themselves. I appreciate how very chill this …
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I'm not totally sure about that, having more plentiful failure comms for the other trades might make them easier to convert stuff into goop. It's more disheartening because jewellers get to continue to produce their own conversion com…
In the middle of the week, I used some time off of work to send several days arranging soil and planting things, and getting new sod and seedlings down.
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I'm going to be a naysayer in this instance and suggest that such a change should not be pressured/promoted in time for stability during x-event. If anything, the turmoil and upheaval is bound to make any such event that much more int…
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Or make it a choice toggleable on config. Set newbies to always get gold by it before commodities. I think this would also be an important facet in the present system, because right now my commodity farming schemes also earn me close …
I think my proposal did forget one important aspect - village tithes are modestly affected by commodity holdings in the village shop. This is presently very small - we're talking like an extra 10-15 commodities per weave if you've got 900+ of the gi…
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Wood and marble are also notably absent, and I had to assume there were reasons for that. As is steel, but I think steel is meant to be driven primarily by the present mechanics for it.
Why the glass, and only the glass? Because it has a commodity that can easily be generated by player initiative (milk, and sugar to a lesser extent) and converted into quite a few others th…
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The answer is both. It's like the age old chips and dip conundrum. You get more chips because you have dip left over - you get more dip because you have chips left over.
It creates a vicious feedback loop (pun absolutely in…
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As I understand it, Glomdoring wasn't really an active part of conflict when it was first released for some time, and it essentially had to sit out on its own for an extended period. During that time, it was just the original th…
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Exactly this, especially since the change to dormancy months. Try turning PLANTS ON and just walk all over places with natural terrain, see how much is out there.
I dabbled in herbs when I flexed in bard just to try it out,…
Depending on circumstance, I might actually prefer gunning the route of rogue shopkeeper, but if I got bored with that then I could just as well skip into the next best fit.
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Even with a character reset/artie transfer, you'd still have certain players taking good hard looks at their artied newbies, working to figure out who they used to be, and instantly judging them based on who they were prior (even if t…
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Not me. If anything, I think Gaudiguch could have the easiest transition story of rioting itself into a true anarchy - you wouldn't even need to delete the city itself, just remove all the player political structures. It'd move to bei…
I have a rather ambivalent feel towards this, but find myself in general agreement with Shaddus. The change in guilds was a rough transition and while I was relatively unattached to the originals, I feel even less identity with the new ones. The rem…
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One more possible idea - change breaking down goop items into using a set gold cost (or salt as an option). Then remove the gold reimbursed on breakdown and just make it for claiming that goop.
Your design #28614 of an Irshaw ashfall oolong tea was approved.
This might not look like much at first blush, but the design itself contains some inference of interaction between different areas - ones whose exact geography and distance …
The skarch_revenge quest line to become an Honourary Harlot is pretty straightforward, and none too difficult to deal with. Just lots of legwork going to various locales, and the need to be able to beg from resistant mobs. The ending is pretty enter…