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This is probably why the admin didn't seem intent on changing/nerfing artifacts too (though I agree with Esano that I don't think we can expect much market competitivity to change without addressing the artifacts).
Also, regarding artisan as pertains to Tau's concerns:
My own suggestion would be to have proficiency gain related to commodities being expended. In the currently proposed system, I feel like building a throne should make you hit ma…
Another suggestion, but in a separate post for emphasis:
Cooking proficiency should affect portions and satiation - cooking artifacts/pieman can be adjusted to influence preservation time/balance loss between uses.
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In my opinion, this can be counterbalanced by having some means and methods of gaining commodities instead outside of villages. The Tolborolla questline to gain silk spinnerets can just allow you to rift those spinnerets if you like (…
Lorecraft is going to feel pretty empty as is. If we're gutting Brewmeister of its flavour already, and those who are brewmeisters now can be lorecrafters instead, why not just gut it entirely?
I had originally stepped down from CL to deal with real world stuff, and while there was a momentary lull there over the last few weeks I have now just finalised certain matters, and will have my attention more fully diverted for the next several we…
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In my opinion, it's kind of a self-fulfilling situation too. The fewer people have gems, the more visible those few people are, the more likely they are to be "bothered". On the flip side, having everyone visible without location also…
If you take any lesson away from Stardew Valley, it should be utility balance in commodity design. Fiber is an excellent example of this - don't need it for much other than a few scarecrows early game, and it can be tempting to sell it off for early…
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As someone who owns pliers, I think I'd have to argue that multiple weapons is better. Get a different weapon type for different damage types, then you just need to change the weapon noun rather than making something to swap around al…
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It at least seems to be the case with farmers and geomycus. I'm unsure if animal production might work differently, but that's something that can be looked into between Gaudi/Mag probably.
Actually, I'll take a moment to clarify on the last part - obviously you'll get more commodities struggling to take back some mob producers than not, but the difference would be, say, if all comm producers stay in village A, it produces 300 units, w…
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Waystation chain isn't perfect - a lot of the things in the quest chain interfere with quest completions elsewhere, so you can be competing with other people doing those quests at prime times, but if you play during down times and ref…
Divine orders just really struggle without the Divine being active in pretty much all cases I've seen. It's almost kind of magical how a Divine returning from dormancy/having a new player admin can make a whole group of players just return seemingly…
What are the items that people are having issues with? Because we still have issues with, say lorecraft stuff being generally available, but that's all part of the herb-based economy and has no specific integration with the separate village commodit…
Also, just a modern struggle I'd like to point out - my number one reason for neglecting my shops these days is pricing. I have no idea what to price anything anymore. The majority of my commodities have come from me farming them up myself and using…
I've said my piece on this a number of times before, and I think there will always be some contention with my perspective. I don't really feel like going over it again, but I will raise one point I think is useful/valid.