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It shows up in GMCP under player.vitals.awp, so it isn't like there's a reason to keep it hidden. I would appreciate seeing a VITALS command or some such that just shows those things in a tiny concise table (that would of course be bl…
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I think we were at something of an advantage, because when we were brainstorming possible twists for Ascension, the idea of an unmappable / new area came up. Some small contingencies were put in place to deal with that.
I've had an intense dislike for how empty the game felt since I started. This was mitigated somewhat with the cwho changes, but I still dislike the 45 people on / 4 people nature of who.
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Possibly? Tarken grabbed the hamster from Taeyvn with just about 90 seconds remaining, who's to say what would have happened if he'd been able to run. He held it for quite a while during the middle with everyone chasing.
The explanation that I received years ago is that each game has a mix of ownership and investment stakes involved, so it would be nearly impossible to divide that money 'fairly' if you happened to play them all.
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If you are going all out and maximizing your resistances as much as possible, the 300db Aethersuit enhancements are currently less expensive than the 500cr Great Runes of the Master Armourer.
What makes me most interested about Monk is how entirely active the class is.
If I spend 10s largely disabled, my Demesne still hits for everything. If a Shadowdancer spends 10s largely disabled, their Fae will still be doing somet…
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I love this idea, as long as it works like you propose and reduces the cost to zero rather than functionally being an artifact runestone that stays in your inventory forever.
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Wouldn't a system without simulated latency end up creating a huge disadvantage for people using their own clients? Because in the time that my client has seen the affliction message and sent an appropriate response, someone else usin…