Blood Red | Defence, lasts until logout. You do more damage to others th…
What system do you use? I can't match it to anything on our side yet.
Heavy scarf works in the same way as mud/geo gunk/quicksand/dreadsong/maze/gravity etc.
Fire/Heavy scarf are also once per month, forgot to mention.
Happy to scale up/down any numbers as necessary. Fire brought down to 45% for now.
You can use any/all goop scarves at the same time.
There'll be a changelog in the next hour or so, just finishing off some other bits.
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Done
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A number of envoys triggered reports during the fight which I've reviewed and has helped identify some more sections of code to refactor and optimise. I will be doing that ASAP as, although I wasn't around for the fight, even just fro…
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The Knighthood special report had decisions rendered last night; there is one in there about Exsanguinate, I believe, so wait for that to come in.
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I will work on my phrasing.
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And the slow reply of the month goes to....me!
Fullplate, fieldplate, scalemail, and chainmail armour offer the same protection (20%). Fullplate and fieldplate armour can be marked as MasterArmour for the increased protecti…
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If you have Acrobatics:
Normal aethersuit: 12% (great robes) Master aethersuit: 16% (splendour robes) If you don't have Acrobatics: Normal aethersuit: 20% (forged armour) Master aethersuit: 25% (maste…
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The aethersuit armour is taken into consideration before tattoos armour, effectively overriding it for the purposes of damage (read: armour) calculations. Any other effects tattoos may have will continue to take effect.
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They do not stack. It's likely the one with the lower item # is the one that will take precedence, but I'm not certain. There's no code that will ensure you get the best benefit from both pieces.
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The aethersuits are equivalent to either normal robes (if you have acrobatics) or plate armour if not. If you have Splendours in Tailoring or MasterArmour in Forging, you can purchase the Master upgrade for the suit which will convert them…
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This is just talking about the Great Rune of the Master Armourer, which increases the knot slots available. This function is available through the built-in power up.
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They do a little under half the amount that Dracnari's racial power does, but trigger a little over twice as often. [Note: this is how they are now, which is slightly tweaked down from where they were at release]
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For one of my landmark birthdays, 3 people turned up (plus 2 incidentals), and I was wasted by 8pm. It's not the quantity, it's definitely the quality (and the volume of booze).
It was intended to be a weekend thing, but if there's some demand for it I will keep it open a few days longer.
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(c) Iron Realms Entertainment 2012.
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