Any server-side automated curing is going to come, at the least, after the end of the affliction portion of the Overhaul. Regarding that post specifically, the particular feature I was looking forward to was nixed from the upcoming release because o…
I need to discuss it with Estarra and Saesh, but since I overlooked this particular issue, I may leave out anorexia entirely for now and convert the four cure-blocking afflictions all at once later down the road.
Looks like some maps weren't approved with the area releases, should be fixed on the few I found. If you find any others like this, send me a message with a room number of a room on the map and I'll get them fixed up.
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This is actually one of those things that'd be fairly straightforward to do, but isn't going to happen. Consider, for example, the ability to retitle manse rooms allowing potential to duplicate relevant room names, thus obscurin…
My plan with first aid at the moment is to have a single set of commands that'll trigger both new and old mechanics behind one interface, allowing me to remove the old mechanics as they're phased out with minimal inconvenience for the user. We'll se…
Each tarot card can be tuned to one card, providing infinite of that card. The tuning can also be changed once per IG month or year or something, I don't remember the time interval right now.
I blanked out on this thread's existence because it doesn't show up anywhere from the main page. So, some updates/answers to questions as I glance through the last page:
The mental affliction table is still up-to-date with the e…
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I don't follow what you are saying here. There isn't a point where players go back to the beginning area; indeed, it shouldn't really be possible now because of the change to PORTALS. The only other way off Smoke Mountain that I know of do…
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Bug things with the word "overhaul" included somewhere in the text (so I can search for them easily). For things that are particularly critical (e.g. untrapped errors or abusably-broken abilities), a message is usually a good id…
The lines on here are exactly as they'll be displayed in-game, so they're guaranteed to match. If there are typos, then they'll be reflected both here and in the affmessage, and will both be fixed simultaneously (if they're noticed/reported).
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For now, yes. It's the same as the base herb balance. This will undoubtedly change in the future as more affs get converted and we start making balance adjustments, of course.
Some (a lot of) defenses are tied to your connection, others are linked to your character. When your connection dies, anything tied to the connection is kaput, so maintaining them between sessions isn't possible. Defenses will be universally tied to…
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Unless something comes up necessitating a change (which I anticipate to be a highly unlikely event), steam will work identically to existing smoking cures in this respect.