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Ieptix

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Ieptix
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  • Another thing of import that will come up later (though isn't of any immediacy right now) is that there are numerous abilities in the game that affect wounding which simply do not translate to the new system; increasing wounds by 10% or cutting them…
  • Blademasters in particular also have a couple abilities that allow for a combined damage/affliction kill that I haven't added yet, both because the most of the exact mechanics from the proposal need to be adjusted to work with existing systems and b…
  • On phone in bed, short answer to recent topic: there is no natural miss, stancing has no effect because it only affected wounds and parrying that I could see, wounds are now fixed and extra parrying mods unnecessary. More answers/discussion when awa…
  • So a venue change isn't happening, and I'm told Vegas in general is pretty under-21-unfriendly. Unfortunately, I am not wise in the realm of casinos and bars and dealing with age restrictions, so the help/advice I can personally give is rather limit…
  • The Googles tell me it is 21+ only. I've sent off an email to the persons in charge of organizing stuff to see if a venue change might be possible or if we might perhaps move somewhere else later in the evening or something. If you're set on attendi…
  • To my knowledge (which is minimal, because I've never done one of these new-fangled-but-actually-over-a-decade-old admin meets), we're just hanging out at the bar or club or whatever that place is that Estarra mentioned that afternoon and seeing if …
  • There was a bug that was artificially inflating the success rate for kata-related rolls, which likely contributed here. This has been fixed.
    in Hey, what Comment by Ieptix July 2015
  • Miss rate is being removed with the Knight overhaul, yes.
  • Not at present, though once I get the last couple powers activating I'm going to see if that's plausible to do.
  • 1) It doesn't look like it; racial influence buffs are applied only once ever for a given type. However, you can have influence buffs from multiple races (e.g. village influencing from gnome, plus seduction and charity from furrikin).
  • Weapons will not grant damage buff.

    EDIT: Masterweapons will be more effective than non-masterweapons, but that is orthogonal to the damage buff system.
  • It looks like a potential problem in the Urdnot case is that weapon accuracy is currently based on dex, for which the base value of 12 is currently being substituted, and in my testing there's a rather lot of missing going on. I'm increasing the def…
  • A phablet fits in the pocket of any reasonable pants. Any pants that lack phablet-holding pockets are unreasonable.

    EDIT: My rave: The 35W bridge over the Mississippi River this weekend:


  • The Java Nexus client is still available at https://www.lusternia.com/oldnexus/ if you really need it, but it is now entirely unsupported.
    in ...Halp? Comment by Ieptix June 2015
  • http://kingjamesprogramming.tumblr.com/

    This is a thing that exists and it is amazing. Posts generated via a Markov chain on the King James Bible, SICP, and Wh…
  • I changed some of the abilities around slightly. That list isn't entirely accurate.

    For the common skills, they're all at 0% virtuoso and are:

    • Veteran (Combat): Health 1/4
    • Endurance (Di…
  • Summer can be over four months ago, thanks.
  • (Quote) Majora's Mask.
  • (Quote) Tattoos only currently give one level for all players (I think it's 1/5), but there's an upcoming envoy report that'll address this for monks.
  • I just finished reading Rosemary Kirstein's The Steerswoman. Very hearty recommendation, with the caveat that it's the start of an as-yet unfinished series so if that bothers you then you should probably wait on it.
  • This stuff will be handled after we get the physical affliction/knighthood overhaul finished.

    Specifically for focus body, that will be going away when we do the anorexia/asthma/slickness/damagedthroat conversion.
  • I did a thing when I was supposed to be doing a slightly different thing in a section of code that is almost entirely removed from the actual mechanics of the system in question.

    I wonder if I can get any more vague...
  • Two things:

    1) It should be fixed.
    2) Ieptix is an idiot.
  • I am still trying to figure out the issue here, just loaded up some very thorough logging to track every defence allocation/deallocation in hopes of figuring out exactly what's going on. Please message me in-game as soon as you're able if you notice…
  • I found a bug and fixed it that might have been the cause of this issue, but I'm not 100% sure it was. Let me know if the problem persists, please.
  • Unsure. This is probably something I'll have a few options for when we release for arena testing. Will very likely be one of the following options:

    1) Clot cures both clotting and bruising in equal parts.
    1a) Clot cure…
  • To start, we'll probably just leave clot as-is, and delete chervil. If it ends up being necessary, we can look into adding other clotting modifiers (such as the power modification you mentioned), but I'm wary of doing so since that would have effect…
  • (Quote) I've just loaded up some logging for defences being lost. Message me in-game next time it happens and I'll check where it's coming from.
  • The only difference between deathsight and deathsense is that the former shows the room in which the death occurred.
  • Scaling the delay to wounds is certainly doable.