Dammit. I really don't like the way Chirbo was acting over the last page, but Fermi is another ridiculously strong claim, and the lynch immunity makes sense if it's true. Like Szilard, he's almost certain to be in the game, so if no one counter-clai…
Szilard is one hell of a role claim (name claim? something something mafia lingo), and I'd be very, very,surprised if he either wasn't part of the game or was scum, so if no one counter-claims or has hard evidence to the contrary, that's a pretty st…
There are a lot of moving parts involved with damage, particularly with mutli-typed damage. It's certainly plausible something is misbehaving. Will investigate.
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He probably meant that, assuming he is a vigilante and not a good-for-nothing <insert appropriately denigrating noun here>, it's no longer possible to save a vigilante kill only until we have confirmed mafia because, well,…
In honor of the game's theme, I give you Tommy Karevik (mmm) and Michael Mills singing a swing duet about particle physics. Warning: spoiler alert for Ayreon's The Theory of Everything:
However, Tarkenton's post is definitely the longest thus far, and therefore he must clearly be trying to deflect suspicion from himself onto Chirbo.
(Am I doing this right?)
So at some point I got it in my head that a mafia game based off Steven Erikson's The Malazan Book of the Fallen would be a good idea, only that is an utterly insane idea. If you've read the series, you probably have a bit of an inkling about how ut…
There was a bug that was applying all weapon speed buffs twice by mistake, that was fixed several days ago. The downtime today was just an upgrade to our game engine and shouldn't be affecting weapon speed. I'll take a look when I get home and make …
IANAL, but I'm pretty certain that submissions to the artbard contests 1) are not cases of you selling the [right to the] art to IRE, and 2) generally couldn't be sold in most cases anyway, since artbards are supposed to be directly related to Luste…
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The only differences are their hand requirements (1v2h), base damage, and base bleed/bruising. The differences are fairly small, and are in place so different weapon types better complement their specialization's playstyle. E.g.…