It's definitely supposed to be very similar to Shuyin's proposal for general mechanics. I'm not sure exactly what differences there are aside from the affliction table and anything changed in the skill lists, though.
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I was planning on having these basically just mimic cracked kneecap/elbow, but looking at the code for cracked kneecap it only looks like it stops you from using the STANCE command, and doesn't affect the efficacy of an existing…
Note that there are quite a few non-knighthood/kata skills that give broken arm/leg currently, which was my motivation for keeping that in place alongside mutilatedarm/eg (and having mutilatedarm/eg cure into brokenarm/leg - in fact, there's a possi…
Here's a possible affliction list I've put together, kind of a combination of Estarra's and Shuyin's lists and a couple existing afflictions. Optionally we could scale up the effectiveness of some of the afflictions based on wound level, e.g. increa…
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That might change. I forgot to check with Estarra whether or not it should include the rares, so I was conservative in the implementation. No promises, though.
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Any afflictions left afterwards will be handled appropriately; however, note that these proposals don't provide warrior/monk specific afflictions, but will replace all limb/bodypart-based afflictions for all classes. In proposal I, non-kni…
Previously, a few select routines would check if your input was one of the origami types, and then do a special-case search for the proper origami under certain circumstances. It's now a proper alias for the origami, so no special-casing, and should…
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It looks like a case where the file name isn't part of the file's lookup links for some reason. I'll fix up the dingbat ones; you can message me any others that have a similar problem.