How about getting rid of the restriction on inter-plane communication? Having a situation where players need to memorize the planar distance table just so they can decipher whether or not a person on a given plane can hear them is ridiculous and onl…
I agree that it's nice to have a new MUD to play, and I'm happy they're making a sci-fi since it's my favorite genre, but I'm also wondering if it's a good idea to open up another MUD when some of the IRE games are already suffering from a mid-to-lo…
If it comes as a side gift, it's got 6 uses; if it comes as the main gift it has 12 uses. So basically if you open a present and get candy out of it, that present (18 candy-uses total) was worth the same amount as three freebies you might get from o…
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How about a two-pronged approach, then? CWHO and GWHO are opened up to show everyone on all planes, and it becomes possible to toggle manses to hide their occupants from CWHO and GWHO. That way people can still have their bolt-h…
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My idea was to have all cloaked people on all planes show on QW as 'cloaked', which would mean that plane-specific information isn't given and as such wouldn't affect the usability of the gem. That being said, I also like your i…
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My suggestion is based off the fact that you can't interact in-person with anyone off your plane, and that's patently obvious even to a newbie when QW is segregated as it is now. Separating cloaked players out from the off-plane…
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No, I just want it to be clearer in QW/who/whatever that there are more people on Prime than one might think. Names don't need to be revealed, and the entire cloaking plane can just be listed as 'cloaked people you can't see' wi…
Okay, but there's clearly a function in the code to count the number of players in a given plane. As such, it'd be easy to update QW to output something like "Currently, there are 3 Lusternians on this Plane, 43…
So the "on other Planes" bit includes cloaked people as well? Why not have them be listed as on-Plane but cloaked, so that it doesn't look like people on Prime are so terribly alone?
A consumable item (a bag of sparkling dust?) that, when SPRINKLEd in an area, causes that area to reset. Great for allowing you to get quests done without waiting around for hours!
I'd really like it if the quickwho and who playercounts reflected the total number of players online, regardless of cloaking gems and the like. Cloaking gems should hide the name from the wholist, but not the count from the number. Otherwise, the ga…