I've only made it through half of the comments so far.
While I think it may be necessary to concentrate players into fewer groups, it's a short-term solution. The reason population is low isn't because there are too many orgs. It's b…
If there is a super glut of sulfur and not enough salt because the method of getting both provides much more sulfur than salt, is there any reason the formula can't simply be adjusted to produce salt and sulfur around 50/50 and not 25/75?
I actually think the concept of "spirits" is pretty universal in the Serenwilde. There's the obvious connection between the Ancestors and the Listeners (and the ancestors themselves are one of the primary unique concepts of the Serenwilde), the…
@Shango I keep my ear to the ground on many things, but unfortunately, combat synergy and skills is one of those things I was never able to grasp (which is wh…
Pretty sure Elarin, the Wodewoses GL, logs in every day. He and I don't log in very often at the same time (which means very little father-son RP time, sad face), but I know from talking to others that he comes around around the same times every day…
The Serenguard OOC combat clan had pretty much just one rule: the clan was only for OOC combat questions and discussion. If it wasnt that, it wasnt allowed. Never had any problems.
Okiedokes, since I was brought in here -- the person complaining in Serenwilde about juvenile behavior was me. I made a rather enjoyable news post about it, which led to the complaints.
I'm split on this. On the one hand, I like small OOC clans or OOC clans with a distinct purpose. The Silvermoon family OOC clan has just a few people, and it's good to just talk sometimes. An OOC clan with a distinct purpose can be helpful, i.e…
I don't know much about enchanting, but is the lack of specific enchantments directly tied to an already existing scarcity of comms? Or because people just aren't making them? Estarra's post is just about adjusting the availability of comms. What we…
Re-introducing a limited scarcity factor isn't going to crash the game. We know this, because there used to be scarcity in some form or other before changes to mechanics flooded the game with cheap and bountiful comms (comparatively). That's one of …