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Eodh

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Eodh
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  • From my understanding regarding how it all went down with Gloriana, the three nature communes (Serenwilde, Gloriana, and Ackleberry) were all trying to find a way to save all three forests because they were the absolute last (everything else outside…
  • "Make Stuff Up" was what Nekotai tried to use and it blew up in their faces, though. pew pew admin'd
  • If you're going to remove experience loss, it should be removed from both raiding and defending parties. Defenders already have the benefit of less experience loss, shrines, discretionaries, (and guards at the nexus). Generating 'fun combat' = fun f…
  • Imperian removed experience loss and ramped up death timers.

    Result:
    1) A lot more people got into combat, because now you won't have to gamble with texp you grinded for hours (Let's face it. IRE exp grinding is far fr…
  • Why is this even still being ranted about? Numbers don't win fights, but they help. Winning is fun. Therefore, do whatever you have to do to have fun, because this is a game.

    This goes to both sides, North/South/whatever. Too often, peopl…
  • Trying out hexen mugwump now. Mind-boggling. Astrology was loads of fun, but this is just...wow.
  • (Quote) It sounds borderline fallacious, in any case. A does not necessarily result in B; B is not necessarily caused by A. I could argue that the South does not frequently ask for resurrections simply because you have more demigods(+) …
  • 2. Just one person links. The number of mobs spawned is dependent on the number of people on the sphere.
    3. You really just need the linker to be smart (usually, link once, wait for tick, unlink, kill, repeat) and for everyone else to mash the …
  • (Quote) Seeing as this part isn't quite true -- Fleshmound is one of the better rezz skills (after Serenwilde's and Celest's), and Lichseed isn't too bad -- I don't really think the South's 'character' is a result of being handed the sh…
  • Far, far worse things have been posted on the forums, though.
  • That sounds like the affliction system in Lithmeria, which is actually very effective in handling group combat (meaning it's not a matter of 'focus fire on target and move on to next').
    in Combat Overhaul Comment by Eodh May 2014
  • I think these monthly items should be available even after the month ends, albeit at a slightly higher price. That way, you can still theoretically max yourself out instead of X number of players having an untouchable advantage because they happened…
    in Gnewpie Dolls Comment by Eodh May 2014
  • This is definitely making me think twice about investing so much in Lusternia. If the trend is "get this NOW or you're forever going to be X steps behind everyone", then a semi-casual player like myself would be very put off.
    in Gnewpie Dolls Comment by Eodh May 2014
  • This steep Lusternian arms race is kind of detrimental to someone who's only starting to learn combat now. So many things to get and so many things to figure out (very, very high entrance and learning curve). in Gnewpie Dolls Comment by Eodh May 2014
  • It's already become that. I've seen 20-year-old Demigods here more than once, from influencing and aetherbashing more often than not. I don't see a problem with it, honestly. Demigod is where balance exists. It also seems to be where most combat exi…
  • (Quote) I think you're equating 'young / 18-year-old' with 'low-level'. For me, I influenced Newton until level 20. Villages until level 30. Guards until level 60. Tosha, Caoimhe Dell, Wydyr, and kephera until level 80. I only started I…
  • I personally don't see anything wrong with young, high-level characters. I mean, we balance around Demigod with multiple Trans'd skills, right? Why are we suddenly being snippy at people who just want to achieve that?
  • I've been getting randomly disconnected lately and it's extremely annoying.
  • As of yesterday, Achaea unveiled its server-side curing, making 3/5 IRE games with this feature. Will Lusternia join this trend, and if so, would it be possible be included in the overhaul?
  • Capping credits will make them rarer and drive prices up. What.
    in gold Comment by Eodh February 2014
  • Wondering if I should learn Hexes for Ascension. Might not be worth it, if there won't be a decent fight anyway (in which case I'll just learn some Herbs or something).
  • From what I read during Serenwilde's history collegium task, the three Trees were:

    Moonhart Mother (Serenwilde)
    Master Ravenwood (Gloriana and Glomdoring)
    Golden Honeysap (Ackleberry)

    in Jojobo Comment by Eodh November 2013
  • See, if it's going to be a lesson cost, it might bump up the value of credits even further (since credits are the middle currency between lessons and gold). I dread to see a credit market wherein 50k is the base price.
  • I just do rounds of guards, Tosha monks, sometimes Caoimhe elfen, sometimes kephera hives. Charity influence, esteem trade, reward gold.
  • Fight in Ethereal. Started with 43% to level 85. Died a few times, killed once, and still ended up with 46% :)
  • (Quote) So is it acceptable behavior here? If so, to whom do I give my Skype or Facebook account? There have been exactly 0 big fights that I've been in.

    EDIT: Oohh it's called 'good timing'.
  • Is that a thing in Lusternia? Calling in friends through OOC means to win IC things? If so, ew. 
  • If it's going to be a gold cost (which I approve of), it should be fairly high to be able to make a dent in the gold economy. 250k? I can make that in two to three days of casual influencing. It should be accessible to many people, yes, but I think …
  • I want to be a tree with fae.
  • I really do think it depends on timezone. Right now (morning, 8AM for me) there are 11 Glomdoring members on CWHO. 12 hours ago (8PM for me) there was only me and Ankastra online. That's a pretty big difference. I guess you just have to look for the…