It was changed so that splendors decay (instead of lasting forever), but that currently trans tailors could mend their own without them becoming tawdry - so that they basically don't decay as long as you have tailoring active. Regular robes s…
It didn't. The idea was that if one side dissolved their alliance and each org 'stood alone', the opposite alliance would do the same. This didn't happen, the alliance reformed.
The problem with 'just standing alone' is that without some kind of agreement, there isn't anything to stop everyone else from grouping together and hedging you out of participating in... anything.
I just started playing in a PbP Numenera game, and I'm pretty jazzed for my character. I also run two D&D5e games (one at the FLGS, one for middle schoolers after school), and play in two long-term group tabletop games on alternate weekends that…
I have literally and exactly the opposite reaction. I find it extremely boring to be a passive spectator in roleplaying stories where my character has no impact by definition. If there is no struggle I can be involved…
I understand, I just don't think it's an accurate portrayal. There is nothing a fly can do to help or hurt me (even en masse), nor is there any shared context by which to share problems and their solutions. In other words, if we were flies to the go…
I do take some issue at the oft-repeated "person to a fly" comparison, because it doesn't really describe most of the god-to-player-character interactions and relationships I've seen. It's more like the difference between a person and a smart …
For a second, I thought that tessera was the Go equivalent, and was astonished that there was an AI for it. Connect four, on the other hand, can be played algorithmically .
That has some pretty solid backstory though - as that land was once part of the forest before the Celestine Empire had the road burned through during the wars.
I find that most people who buy credits during monthly promotions aren't doing it "For 100 credits, with a nice bonus item/thing!". It's "100 credits to get x thing", you're buying for the promotion and the credits are the bonus item. If all you wan…
This has come up a few times before. I was on the council then (right?), received no "instructions" from any gods, and still never heard from @Silvanus.
So, wouldn't it logically be better to choose speed over damage if you had to choose between the two? You'd stick more wounds that way, getting more damage and more afflictions in the process.
Heeey, that makes BBQ firmly in my wheelhouse, being both texan and (if you go far enough back), of Taino descent. Yeah, explaining the five (at least) zones of texas to people here in NC is a thing that happens. Massive country is massive.
Speed is always king - you get more bruising/damage/afflictions over time by moving faster, and having back faster balance/eq has implications for curing and mobility as well. There is a reason that high-speed, low …
I'm confused, the bit about weapons says that regular weapons have two slots, masterweapons have three, but that each weapon can only have one effect. Is it 2-3 effects, or one effect?
No, influence attacks have always been able to miss, based on prestige and resistance. The recent change is that now players will be informed of when it misses or hits instead of having no idea the mechanic existed. Some of the ABs that menti…