EDIT: Also I agree - let's not increase the damage on fury, I don't support that or increase the damage on any of these things. It's just not fair to say that "It's the same as fury" (whic…
I mean, granted. There isn't any denying that 20% is a pretty massive margin though. It's equivalent to just under 7 additional levels of buff. That's +50% buff levels.
No, I haven't forgotten about headbutt. Headbutt doesn't work on shielded targets, and with bonds there is one person in your group who can remain shielded and still contribute dramatically. The point still stands: the non-bonds group are all vulner…
Oh my, I just can't imagine any situations in which you might not be shielded, someone might disrupt your block, or anyone could possibly pick up a dropped monolith. Not a single one! That's wh…
Forcing movement to split a group is one of (if not THE) most important parts of combat. Anything that makes it trivial or otherwise enhances your ability to mitigate any subset of movement skills is powerful, especially…
Is the argument here that bonds is not incredibly powerful, when everyone agrees that distort needs to be nerfed? Or is it that there is some counter, so therefore it's hunky dory? Night overall has some problematic design, but it incontrover…
That's what I am saying, yes - but 'resistance' has been qualified as not being protection against damage but a miss chance on your influence attack. Having prestige makes the mob count as if they have a lower stubbornness, functionally delaying the…
The broad strokes of my post are correct. Prestige shifts the to-hit counter for the user's attacks, which is what stubbornness does (it's not increasing resistance to the damage of the influence attack, it's increased dodge over time/decreas…
Prestige is to-hit, influence buffs affect damage when you do hit. Low prestige has nothing to do with causing stubborness directly (iirc), high prestige works such that the stubbornness of the npc is treated as if it were lower for your influence a…
With bashing, you also generally don't want to be bashing in the most high-stress areas either. I've never bashed Dio, because it's just not worth it versus the risk. It's far better to bash an area where you're reasonably sure you aren't going to g…