That's how it works now. Because the Hills don't enemy, there isn't anything realistic the Glom can do to stop a Seren griefing their epic quest cycle with (Avenger guaranteed) impunity and vicea versa. The best optio…
It would be nice to have a similar kind of artifact for an area, but instead of having the buffs (of dubious use, as pointed out), they interacted with avenger somehow to make it easier to defend areas that don't enemy. They would have to cost less …
I can and do make that argument for all of those things, which is why I don't buy them. If an artifact's express purpose is (like the gloves of harvesting) just to make gold more quickly, it's pretty simple math to figure out how much time you need …
I'm having some (hopefully) short term, relatively non-dangerous but still miserable health problems that might squick some folks out. Let's just say I'm pounding low calorie gatorade and not leaving the proximity of a particular room in my house if…
No, you're wrong here. Before the overhaul, there was tremendously massive gap between fully mix/maxed and artied warriors and every other warrior. To the point where nerf after nerf after rework went through to fix p…
A three second immunity would start after aeon is cured, so a 3s immunity means a minimum of 4s before re-afflicting, barring strange circumstances. A 2s immunity means that from cast to first possible vulnerability is 3s.
One of my friends is new part owner of a bar space, and asked me (yesterday) to help produce a show there including a docket of spoken word and (much later in the day) a drag show. This is great! The show is next week. Not much was thought through a…
The aeon immunity report has fairly broad support, with concerns brought (by myself and others) forwards about the impact on aeon-dependent classes and how it may affect them in a variety of contexts. The form of the immunity being presented, as a s…
For the sake of clarity, the -wood related nerf to stuns had nothing to do with stun immunity, it was that shieldstun scaled too strongly to strength and that a single stun was lasting too long. There hadn't previously been high strength players who…
A lot of the best abilities for 'keeping someone in the fight' are actually abilities to pull people in from other rooms. Abilities like empress, or beckon, or chainyank. These skills quickly pull enemies who tumble out right back in.
I mean that if you take m&m out of the box, there is no MMCONFIG for it, and there isn't a separate curing queue for aeon versus sap even though best practices for each are different. To do that stuff, you need to add code/modules yourself.
Another good practice for sap curing is to have a defense mode specifically for sap to switch into when sap is detected, to manage defense keepups in sap. You also want to change your sipping prios and behavior in sap. It would be useful if m&m …
One of my friends is going through some really really bad times, and has just been discharged from a psych ward they were forcibly committed to .. while going through a breakup of a mutually destructive relationship. We've been making sure they alwa…