As far as trying to get pieces from a particular set from those boxes, you're out of luck. You'll have to trade with other people who have those particular hair pieces.
The best solution right now is to remove (or dramatically scale down) totem power generation, remove the ability to cut down or destroy Sacred Trees of any age, to add a stable population of ethereal essence creatures (which already exist, but in va…
The Meldtracker module flat doesn't work, and I've been trying to work out how to fix it. I've come up totally mystified, partially because I don't understand how Mudlet deals with external script files and can't find any documentation. It looks to …
Why is the Compass of the Basin owner-only? That would make it the only (?) transportation artifact that is, and it's probably the weakest of them, as the majority of locations it travels to are easy (and indeed faster for many players) to path to, …
The reason phantasms is the way it is (and generally why Stag and Crow are they way they are) is because how melders are set up. Mages basically use their (psionic, generally) terts as central skills. That is, it's the skill that most of their activ…
A good thing to do is have a toggle set up that changes your overall sipping priorities to adjust for pk. That way, you can use your resources economically while bashing (sipping health before using more expensive cures, using alternate sparkleberr…
Even when it did work on attrition, hitting someone until they're at max tiredness was by no means a win condition. Having someone at max tiredness repeatedly proned them, very useful for a druid, almost totally not useful for the other melders outs…
What? The discretionary is org-wide, so it costs 150 per hour to 'protect' all of the trees at once. The math still doesn't work out though, and it's a fundamentally problematic bandaid to the problem.
I think that most of the people posting and commenting about this would also prefer an interesting difference between city and forest mechanics. The current system and all its derivatives (including this ironbark thing) isn't that mechanic. Basicall…
Yes. That is just how dreamweaving is, and more or less always has been. Now there isn't any passive sleep to hope and time your attempts with. That said, don't get too bummed about not being able to possess people - induce is dramatically better (a…
This was an edit, but I'll just double post with it:
To bring things back to actual discussion - My approximate numbers from the first page on how much power you lose versus how much it costs to use this discretionary were wrong…
Who is this "we"? You. Check the report, the solutions had wide support from all envoys who commented. The only discussions and debates were on the exact mechanics peripheral to the central solution, involving the specifics of how power generation w…
As far as fires are concerned, the best change would be persistent area messages once a fire reaches a certain room threshold. After 5 rooms, any place within a radius of 10 rooms get smoke in the room, etc. That way, a fire doesn't have the time to…
The best solutions to the problem presented in report 1374 are the solutions in report 1374 and the comments of report 1374. If there is a continuing desire to have some kind of forest-only druid conflict mechanism, something else should be whipped …
I can't ever figure out how to get past the sanctuary, or to get any of the npcs to react in and productive way. I regurgitate all their keywords back at all of them and try all kinds of lateral keywords and get nowhere.