From a player perspective, the free to play model is pretty much all gravy. A huge amount of the resources in an IRE game come from people who already aren't being paid, so the potentially lower attention paid to the game by people who might have be…
It's not clear what the benefit of tiering the hunt ticks for is. Notably, in Imperian you can still use the midbie areas to grind your credits, so it *does* get faster as you level, doesn't stay the same all across the level/arti spectrum.
While balancing many different skillsets and interactions can be very difficult -and trust me I know: Hartstone druids share skillsets with something like eleven other classes - I don't think that making the entire game more generic will real…
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This, but unironically. Classes should have unique abilities to fill the required niches in unique ways. Truely general methods should be available not as a clone of a class skill, but as a general skill (or enchant that's not a clone…
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No, but it's NOT 100% needed in certain bubbles. It's 100% useless in certain bubbles, and needed in other bubbles the same as everywhere else in the game.
That's not what the comment about certain bubbles is saying. He's saying "If scent is required for combat, how did anyone fight on Dramube or Facility [where all the rooms are named the same thing, rendering scent useless]".
I don't think it's appropriate for refunds in this case, these artifacts have been around for quite a while and their owners have reaped rewards from them already: As pointed out you evidently needed them to be competitive in War, and that gi…
Nose IS an issue from a design perspective, but it's one so intensly entangled with the balance of the game running back a full RL decade that there would need to be a whole host of changes to make getting rid of ubiquitous scent make any sense.
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This is just as easy if not easier than keeping track of when the game clock switches over, especially if you live in a daylight savings timezone. All of the IG months have 25 days, so the same DATE command that shows time until…
I so so so SO agree. Everything is so gaudy in Lusternia. So much silk frippery, it's maddening. I've always been frustrated with the cartel system and shied away from desiging, but I'd love more extravagantly described simple clothes …
Id only see changing noses as part of a broader change to the movement meta making escape less binary aad givnng different classes native ways to deal with runners.
Is there a point to "Simple Ideas" type threads, is the envoy system intended to replace all player-driven (as opposed to admin-solicited) ideas and input on the use of coding resources?