I, on the other hand, am not getting One With Nature on the road when Ethereal Forest is in place. Of course I also don't get it when truegrounding. Perhaps this is related to the changes in terrain overall and other associated bugs like…
All of the first abilities that deal stacking afflictions should note that if you have the Discerning skill you can use it to check the affliction on targets. This isn't otherwise documented anywhere and I personally would have taken a long time to …
As far as tree elevation goes, I'd be down to have an ability for druids that just turns off the tree elevation period. For both allies and enemies, brumetower that doesn't stop flying or anything, just turns off the tree elevation. It has hist…
That's not at all what I'm saying here, not at ALL.
First off, what you're saying about griefing is exactly what I was saying about it, but that's not how the word is generally used or read in game space…
Griefing or not griefing is not a very useful way to think of things.
Again, having one side that self selects as being willing to go to extremes of endurance to steamroll big conflict events becomes a problem if the game design allow…
Would it be fair to characterize your response overall as "The extant system is the best possible/probable?" That we won't be able to quantify what a "fair raid" is and therefore can't really create a fair system to manage raiding.
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See, this isn't a problem if it ties into a larger solution about raiding. If Serenwilde always needs to perform a special ritual to breach the defenses of Celest and raid their territories, and that ritual has some elements th…
Again, that to me is a sign of different expectations based on material conditions related to escalation. Hallifax fundamentally has more to lose by escalating than say... Magnagora. So if Mag has 15 vs Hallifax's 5, it's not the same …
I'd personally love the idea of some kind of lock-out period on PvP in specific territories... across the board. Some kind of hard cooldown on raiding and escalation so that you can't just camp and if you assemble a huge group there's limits to just…
Another note, some folks will constantly try to make anything that touches on this topic a referendum on either their personal behavior or the behavior of others. In the end this just derails conversation, either by grinding it to a halt or because …
To illustrate this, the parable of the totems (from my point of view).
In ye olde totem mechanic, cities would always win against forests, and ANY slight against cities could be met with pretty much unstoppable "raids" against prime fores…
Fundamentally it's a design problem. No amount of "you just need an attitude adjustment" leveled at the winning OR losing side will manage the problem. Clearly, that's been the solution for years and years now and here we are again. Raiding and conf…