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Enya

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Enya
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  • The idea here is that if everyone wants to spend some amount of gold on gold sinks, be they true or pseudo-sinks (coffers), you want the gold to circulate enough that one chunk of 10k gold passes through as many hands and has as many people a…
  • A simple change: nerf artifact vials.

     They allow linking to five fluids each, halving usage of each of those fluids and obviating the need to purchase firefly sigils or gems for vials. The number of fluids they linked is a relic o…
  • Having a bunch of gold in the game is less of a problem if that money is constantly moving around, and if it's plausible to make as much money doing anything else as it is creating it via bashing. Combine a circulating economy with broad-appe…
  • The benefits to this kind of scheme are:

    -It's easier to design items "out of the box"
    -It's easier to have unique personal items than it is to make public designs, unqualified good.*
    -No more necessary cartel clan clutter
  • (Quote) Why not leave cartels in, but change their function? 

    So I agree: Allow players with the design trades to submit designs as they will, and those designs are private. Remove the ability to submit public designs.
  • RE: Commodities I don't think it really matters making them more or less scarce or making things cost greater or fewer commodities. Frankly, I don't think there's a fundamental problem with the commodities from a macroeconomic vantage. For the indiv…
  • Is there data on how much gold is generated in the game versus how much is removed from the game? If not that would be interesting, even more so if somehow an index of how much gold changes hands could be assembled. In theory that could be construct…
  • There are some good ideas for gold sinks and interesting mechanics in this thread, but ultimately just addressing gold creation vs gold removal and doing nothing else doesn't fix the economy. You're either going to overdo it and there won't be enoug…
  • I agree with your problem statement and like some of the solutions offhand. Will post tomorrow after i can think, but the only thing really missing is some general treatment of the trade skills and what place they would play. I don't think that nixi…
  • And IMO I think that these longstanding issues eclipse - and always have eclipsed - the Affliction Overhaul material. The other portions of the overhaul have been an unshadowed success and benefit to the game... save that static speed bonuses should…
  • The solution to the economy is similar, in that you have to look at why nothing has worked. The major changes to the economy have been to tinker with how much gold is coming into the game, remove aethermines and... well actually that's really it? Th…
  • Really really easy (and pointless for many), as the economy is borked.
  • It's not a matter of blaming or not blaming, and the fact that "every org is guilty of it at some point" means something. Once it's clear that players are doing this thing, it is much more useful to figure out the underlying reasons 
  • Yep. Once players are "bought in", I bet they're more likely to actually buy in. This is the case with me, anyways: I won a bardic very shortly after starting a new character here years ago and decided to stick around. 
    in Simple Ideas Comment by Enya March 2018
  • Personally, I think that the weakest classes aren't members of the weakest archetypes. To take the running example, Celestines and Illuminati and even Institute are just about as fine as they ever have been while Nihilists are broken. …
  • Nexus guardians are dead useless, even with the effective zero cost they have now to use. I've summoned one a few times and toyed around with it, and they're so limited and weak that there isn't any point, and even a novice is likely to be much more…
  • I agree, especially if the family trees become more open to modification as noted: More ways to adopt, including people who aren't intended to be biological children (that have parents already, for instance). 
    in Family System Comment by Enya March 2018
  • Allergies at maximum double the delay on sap (from .5s to 1s), halve shrugging rates, and increase the time it takes to writhe out of an entangle by 50%. There are 15 levels, so each level does 1/15th of the maximum effect. 
  • (Quote) Automatic nickname: Protonix.
  • Nice red herring
  • (Quote) The most optimal order for buffs is from smallest cap to highest cap, regardless of the strength of the buff itself, so this is the most optimal order and it'll take you to 9. 
  • Or just say "oops sorry, not intended and I see your point" and move on, lol. 
  • As such I think it's a harmless part of the game.

    There could be a more nuanced type of trade ban: "Go ahead and buy whatever you need from anyone, but don't provide services to enemies/enemy orgs. They can generate their o…
    in Trade Bans Comment by Enya March 2018
  • Someone could be attacking a loyal of yours, or using dreamweaving on you - Link for instance. 
  • "Serenwilde: An ethereal master key"
     I mean...
  • Additionally the privacy aura effect could do this: still show you as around but not where you are unless someone actually scries you. 
  • If you recognize it as blood (aka, it's red) it's probably *not* in the stomach, unless you're bleeding profusely: in which case you'd probably know it. 
  • This thread makes it super clear that an Option 2 toggle to allow you to be semi-visible wouldn't change anything, because it would go unused. All the people with gems currently have an option to toggle into visibility and the problem still exists, …
  • It unlocks magical locks, but not mundane ones last i checked. Its basically only for impounding the contents of a storeroom.
  • Presumably he means an "artifact" like the old guild administrator ledgers or champion artifacts. You get it when you're appointed chancellor and lose it when someone else is.