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Ejderha

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Ejderha
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  • (Quote) Map does not show you everyone in the area, like a nose can. Map also takes eq, and it can trigger mindfield (throwing you off eq) unlike nose, which has no bal/eq cost. So, nose is much faster. Nose fails for rooms that all have the …
  • (Quote) How can you say this with a straight face?
  • (Quote) I don't think you read the posts you are quoting. You cannot use MXP to click on abilities you do not have - they are not treated as links by MXP. This package DOES treat them as links.
  • (Quote) I had no idea that worked! Technically, this does do more than CONFIG MXP ON, as you can click on abilities you do not have and see the AB file, and it doesn't grossly underline everything (which looks terribly cluttered to me). YMMV.
  • Yeah, I assume as well that the $ indicates multiple lines, which would either require a multiline or gate trigger.

    For reference and future use: https://regex101.com/r/5GFRSx/1
  • Last year the artifact post wasn’t until the 17th I think? 
  • If the refund value cap was greater than the submittal cost - say 3k goop - people might be motivated to make really good designs others would buy for a CHANCE at future profit. But right now it is all risk, no reward. Just a trailblazer fee. 
  • (Quote) It's been a few weeks since an incredibly contagious plague swept through the Basin... I think we're due for another, yeah?
  • (Quote) I think your post makes a lot of sense, I’m excerpting this line not to disagree but to underline. Blackout is even better right now than it used to be, as it is (IMO) the biggest weakness of SSC at present. SSC does not pick up affs …
  • At the risk of slight repetition, big fan of opportunity costs as balancing mechanisms. One of my first thoughts was to change the state of spun gems to be less binary. For example, each or most gems might have a CRYSTALSPIN <gem> PROXIMATE an…
  • Yeah, I don’t know about command denial. There is plenty as is, and it occupies a narrow design space between being totally ineffective (SSC handles command denial really well) and super frustrating for players, and as in Open Combat: Aeonics Design Comment by Ejderha November 2017
  • (Quote) I agree it’s less of an issue for warriors, but maybe my memory is off. I sparred many times as pureblade against people who were parrying gut 100 before the diminishing returns and I never, ever recall exsanguinate being parried. Are…
  • I honestly don’t remember if Crunch can be parried, been a long time since I could use it. But warrior kills that don’t target specific limbs cannot be parried. Given that monks sacrifice more in terms of reset time to open their window, not clear t…
  • I’d have to check my logs but I think it can be parried too and can only target a few body parts (unlike, say, exsanguinate which does not target a body part).
  • I’ll be hit and miss for a few days, out of town visiting family.
  • (Quote) I’m not really clear what you’re saying in the first part, sorry. Can you explain more?

    As for Nekotai, that was one reason, but giving it from base is to provide hemo build. I agreed with the report, and I still do. Tessen…
  • Oh! More things:

    1. Parry and parry bypass. This is hard to judge because there is an approved, unmplemented, under specified report to bring back stancing and remove bypass mechanics from existing monk specs. This does not put monks “on …
  • The Good: Event was great, overall concepts of the skillsets are great, flavour lines are really enjoyable, so glad tessen ended up being a reality. As Yarith said, Zarakido does a good job of having excellent, powerful abilities that are self-limit…
  • (Quote) On a once through, I would say some of all of the above.

    First, credit where due, @Veyils hits you three times while you're blacked …
  • (Quote) Yeah, mmignore affs that SSC and toggle off or set to 0 the sip/scroll/sparkle thresholds is most of what I have done. There are a few little things that can be optimized around, but that gets you most of the way there.
    in m&mf Comment by Ejderha October 2017
  • (Quote) It has a 3 minute duration.
  • I really loved the event, the skills look really fun and exciting, I love the innovative ideas that feel very new. The only thing - as though I could even ask for more - would be post-mortem on the event. Like... We did a bunch of stuff... And some …
  • so freaking hyped
  • Just to add some general info and pointers!:

    1. You do not have to do the same kata in sequence stance after stance. Each attack may be from any form, and there is no benefit to staying in the same form. This allows you to, for example, m…
  • (Quote) setalias kay tell kay
  • (Quote) Wonderful news! Thanks! :)
  • (Quote) Yeah, this has been the exact source of most of my post SSC curing related brain time. I'm not sure exactly where to fall on the player/skill control vs. system handling everything spectrum, but I think your recommendation here is rig…
  • Amidst our eventing, had a great time with @Sentarya, @Nelras,
  • Hey! If you're like me, and super excited for recent game updates like the long-awaited Server Side Curing, make sure you're voting! Good feedback, new faces, more visibility!
  • (Quote) Ya, I think the problem is that RELAX INSOMNIA requires masochism? So if you want to RELAX in combat, you need coltsfoot pipe.