Lol if it's true that the cultist visited the only person in town who has resistance to conversion, the mafia are really having no better luck in this game so far than last time.
I'm not sure why Coraline feels strongly that a cultist vi…
So either we have role-blocked the cultist yet again on the first try or this is a no kill game. Probably the second. In which case I'm not sure how to go about identifying who belongs to townies or cultists…
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I see Estarra's point but I think telling a player to be ashamed crosses a line. The player has since come forward explaining personal and political reasons why women, which includes me, often get blamed for trying to be open about se…
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I think we agree. I was saying that as long as staff/volunteers are transparent about what they expect, they can act on the right to pull public works at their own discretion fairly and rarely. Without transparency, using the right becomes …
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This is a super important point. It's critical to have a dedicated place for players to go in order to read about lore that is reliably canon. I just have the strong opinion that the org libraries are far from the right place to do th…
We should give @Nylili a chance to defend herself before we finalize the fifth vote. Why would a mafia be lurking? They'd be here in the comments with us, jum…
Look, it's a weird power to me too. If I was mafia I would have made up something a lot more sensible and harder to disprove. I assume it has something to do with the theme of the game.
Other people's powers might help explain mine. At an…
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Thanks for explaining. In that case, I think calling it absurd assumes people have the money to purchase credits. Lots of people want to be able to compete in PK and obtain convenient artifacts without spending RL money. Bulk buys, be…
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Yeah, part of my point was that I'd like to see more opportunities for groups to benefit. If the only way to get credits is through solo activities, competition goes up a lot and cooperation goes down a lot, which isn't necessarily a …
Is the goal for "the average player" to gain 20 credits per day? That seems really high to me. Would be helpful if players or admin had specific goals for players in different level ranges.
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Yeah, that sounds relatively common. It's an important point too that the city power quests give much more xp than the commune power quests (and are longer and harder for that reason). Might be worth re-examining now that there are ge…
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I heard about that too, and I really hope they don't do that. By Lvl 30 I was slicing thru Newton mobs like butter. Increasing the cap could be bad for lower lvl folks as the Lvl 40 players empty out areas and kill quest NPCs (eg Molly), an…