@Niwynne Start what? The thread? As you can see from OP it was based on posts by other people. If you disagree with the idea being suggested, please share wh…
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Could you clarify for me? Do you mean locking each class to a group of 3 class skillsets, classes, archetypes, or orgs? I agree experimentation is key.
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Then what does Glom have to lose in supporting improvements to other classes or a change that equalizes mechanics across archetypes? I think @Xent…
I love the orgs as they are now and would find a restart a huge loss in many ways, but if this is something many people in the player base really believe in, I would get behind it. For me, immersion and rp are the most important; can't do that with …
@Orael Do you know, or would you even be allowed to say, if admin are considering such a thing as a full org reset? Or some way of diminishing the current numb…
Cutting orgs is bad in the short term, great in the long term. A lot has been changed - WAY more newbie friendly, f2p, timequakes … but if those changes don't increase the population by enough, then yes, I'd support cutting orgs. on the one hand I t…
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I'd prefer the added strategy & dynamism that a 4 org max would entail, rather than a lower org max. It's also a good opportunity to help balance the economy with gold sinks and more motivation for conflict, rather than a stable model w…
Well, having the limit at 4 doesn't prevent 2v2v2 from happening. It just means that 2v2v2 isn't the only option. With a max 2 limit, there's a similar problem of dynamism as with 3v3, in the sense that the first org that makes space for alliances t…
Could you clarify two points?
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Do you mean, if Team A of 5 people is fighting Team B of 3 people, and 2 people from Team A start attacking their own team, thus causing Team B's hit rate to go down?
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Generally support the idea, but I'm not sure about this part. I really wouldn't want to see the 6 orgs just split into 2 super-orgs whose constituent orgs never change. Lusty would become a binary, and I go to this game as opposed to …