I agree with Wobou. I commented to him the other night that my concern is a bunch of kneejerk reaction changes, and then some of the reports sitting in the pipeline go through and suddenly we are fighting an uphill battle to 'buff' things back that …
In thinking on it, it would be best to have beasts be nice additions, but not required for combat. My main concern was that beast spit mantakaya is a big part of warrior parry bypass. However, seeing monks get a skill to just parry bypass for X seco…
Change the trans skill of Beastmastery to a Spurs effect. I don't know how many people use the trans skill currently, but I know that I have never used it, in fact I do not even know how to use it (not a learned skill).
1. Tarken only uses 1 form. It's easy to hinder that with parry, cause it never changes. 2. Poison Tradeskill immunity assists, not everyone has access to Poisons as it is gated by low magic.…
You need to remap them, I and others have had to do it on multiple occasions. I pretty much just update my map once a RL month cause it's a pain in the ass remapping those rooms every single time.
The cost of consumable goop items is to high for it to be worth the effort or sustainable, not to mention the effects are pretty mediocre for the cost. Lower goop consumables considerably in cost to make and -maybe- you will see people using goop to…
This could have been solved 3 days ago by putting a 2 crate per rl day cap on buying crates. I mean it's not like Envoys didn't say 5 minutes after release that this needed to be fixed or it would be abused.
Rather him ask OOC questions and learn, so he returns to a game with a tiny playerbase, and us know he has never played a mud before so next time we can encourage him to use tell…
True story one of the first text convo's with my wife went like this Me: Say How was your day? Her: What? Me: How was your day? Her: Why did you tell me to say that? Me: What? Her: You are playing that game you mentione…
While you are quite correct that they cost nothing to make, their value has been set by the company for a long time and anything paid less than that value is a loss. That is how business works.
Well the problem with this kind of promo is that it turns free credits into even more free credits. You could literally trade in an artifact for 300 credits buy crates and then make enough to not only buy back that artifact, but let's throw in a cub…
It also would have given a solid foundation for envoying other skills in similar situations or that lack solo ability to build them up to be effective solo without burdening group combat.
People are seeing profits in the thousands and yes elite is mostly free shit. You are not paying the value of 150 credits and 20 dingbats, which means you are getting free shit. Turning free into thousands more free is wrong.
You can use them. Nobody stops you from using them at all. Also you are not paying for 150 credits 20 dingbats 25% xp bonus and 10% extra credits on sales. You are paying for a very tiny portion of that whole and getting the rest free.
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Which is exactly what you shouldn't be able to do.
Being able to turn free credits into 3-4* free credits is a terrible business decision. Being able to turn free credits into more free credits period is a terrible busines…