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Why not do both? Max 10 per skill, and max 50 overall. (or whatever numbers make sense) As far as I know the plan is to only look at the max total.
One of the games I work on relies on a thousand players who play for free, to make it an enticing game to get the 100 players who pay to stay. That requires the game being viable for the thousand of free players, even while we give perks as bon…
In my mind, ideally the cloudcoils can be replaced with a currently existing overhauled affliction, and DysbaricPreasure can require a combination of afflictons to be present.
I'm also hoping that is what happens with warrior a…
From what I have read, cloud coils needs some serious envoying, because they don't really synergize with anything else. It seems more like an RP kill method (sit here while the sky kills you) than a combat one.
I find that when people talk about "viable" kill methods, they mean methods that have a strategy that you can implement on a regular basis, and that other combatants can't be expected to defend against forever.
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I've often wanted to join the admin team, just so I could try to implement a system where you get XP for quests based on your current level. (My idea for it is complicated)
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The request is normally something along the lines of, "I want the cheapest design that has crows in it" So I look at all the crow designs and compare the comms to the current prices in the comm shop. It would speed things up, …