What if momentum was just shifted to the opponent? Meaning, instead of momentum being based on hits you make, momentum is based on the number of ailments/afflictions the opponent has? Or would that make them too strong in group combat?
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I should probably just wait and listen to what @Estarra intended, but the way I read the proposal, I thought there was a "flavour" problem in that …
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The idea as I understand it is as follows. Currently, both Bashing and Slicing give the same wounds. I.e. if I hit you with a hammer, and your wounds go to lvl 1, then when I hit you with a sword, your wounds are now at lvl 2. I bel…
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How much extra damage does the sensitivity affliction currently give? I thought it was more than 20%? If not, then change my number to be about about comparable to sensitivity, but not so much that when stacked together the numbers are c…
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Why is that any worse than today, where people max precision/speed and damage is worthless? I don't really see having two sets of weapons for people to deal with, (one for hunting, and one for PK) to really be such a great thing. Also, …
Hmm, what if "open wounds" increased damage sensitivity by 5% per level, and "bruising" increased healing time by 5% per level? Or is that still too weak on its own to be much use to anybody? i.e. 20% extra damage at level 5, and 0.5 second increas…
I like the idea of blunt doing one type of wounding (bruises), and slashing doing another (wounds), but I'm worried about the implementation. It gives good flavour to the different weapon types, and if they gave the right type of affliction, I think…
Kaimanahi, I like your suggestion, but I think it has to be limited to 10 cureable ailments. Your current list has 13-15 depending on how you count them. Also, I don't think they are looking at making changes to armor,rebounding,stances etc at…
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Its been a long time, and I was abstracting things out, but isn't paralysis and amputated limbs both something which delay curing, while mangle and pierce reduce the ability to do actions?
Another way of looking at it would be like this: Precise conversions are not exact, as I wasn't certain what some of the afflictions do, nor was I paying attention to ailment synergy etc. But you get the basic idea.
Before the Wyrd was created, I wrote a theory about Taint being an illusion, created by Kethuru to "divide and conquer" the basin. A very effective and elaborate illusion. It won a library contest, I was ammused in Conspiracy Theories of LusterniaComment by DaganevApril 2015
Crow would be much better if you could log in months later, and still have your stuff in the same state as when you last logged in.
I like proposal 1 over proposal 2, and I'll assume the kill methods available in proposal 1 are comparable to other kill methods in the game. However, I would like to propose a 3rd option, which might make monks and warriors less similar, but also …
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I applied to be an immortal in another game, for the sole purpose of hunting down bugs and verifying if they are true or not. I would LOVE to be able to do that and keep Daganev. (Being able to fix them is an added bonus)