1. Yep. 2. Ok, so there are 6 categories (movement, forgot about that) and 2 levels of afflictions, so 84? 3. Same thing that happens with herbs and potions I assume.
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This is a good point. Perhaps these subsystems can be abstracted such that they fall into one of the 35 afflictions, with the 'finishing move' being the 'unique thing's once the right combination of afflictions has been 'stuck'.
Part of what I was wondering, is that if there are 4 cures, and 3 vials, if maybe the number of afflictions should be somewhere in the realm of 35 or less. But I'll start a new thread.
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Thanks! This makes me curious and makes me want to have a discussion about what so many different afflictions does for "the system", and what the minimum amount of afflictions and cures should be to still be interesting? I…
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Hmm, so that would make it, 80/490/200 and in the end it will be, 110/540/230 + 10% wound bonus + fire damage, but my current weapon with all the runes on it, is 120/577/230 ? So that's a 6% decrease to get a 10% increase?
I just want to make sure I'm understanding you correctly. I should forge a weapon that is 80/425/230, remove the runes from my bonecrusher weapons, apply the largest runes to that new weapon, and then trade in the rest for whip? And if I have left …
I saw that you mentioned that bonecrushers got new skills. Does this announcement mean that those bone crusher and Bard avatar changes are being scrapped? Or are they just being ignored until after affliction changes?
Ok, so if I really don't want to bash for some reason, I can do a bunch of stuff which will allow me to influence my way to demigod, but otherwise, bashing is the fastest way"
html5 game client, great! I'm rather surprised it …
Oops, three more questions. It turns out I have trained both Cavalier and bonecrusher, as well as Night and Crow. I also have a doctor's chord, and a I see a changelog about defences clearing when you swtich skills...