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His argument was that forcefield can help you stay alive in the role of a melder. I would argue that as a known psionics user, you're just ego drain bait in PVP. Therefore, forcefield is likely to only make that scenario worse against any c…
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Since I'm being told I'm flat out wrong on this one, I suppose I should respond: Opponent has a kill method that relies on your ego being below 50% + you use forcefield OR your kill method is fueled by ego use = quick defeat
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Maybe it's just me, but I have noticed there aren't many mages in general around. There are enough, but really I think they're just throwing themselves at it because at least one person needs to be around with a demesne.
I can't seem to find a way to stop M&MF's pipe management. I've set coltsfootid to 0, but it keeps stuffing the first available pipe full of the stuff. I don't need any of my pipes to have anything but steam in them, to be honest.
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If all a mage does is push people around, tank, have a meld and run away from single opponents because "1v1s are in the past" therefore my skills aren't balanced around it, that sounds INCREDIBLY boring. Are you even really fighting at that…
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That's exactly what I'm talking about. I'm already to the point where I want to switch skills. TK is not my "favorite and I can't do without it, please make it OP for me!" skill. I just want something that is useful relative to other …
I accept that I'm late to this party. I still think the fact that it got to the current state is wrong and that something should have been done back when players were overwhelmingly dropping the skill. …
At the end of the day, my solution is to take combat less seriously and focus on the things that don't piss me off more. (and cost less) Sorry for the rant thread.
From my perspective it's just frustrating. Knowing that no matter how much…
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It sounds to me like the business side of things has flaws. Which means I'm throwing money down a black hole that will close up soon enough anyways. Thanks for clearing things up further.
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See, that to me just reeks of "business model". Old skills become useless? Spend some of your real life time, either via cold hard cash or hours of your free time, to switch to a new skill! And on and on it goes.
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I think you missed the part where they can gain equilibrium back 1s before my channel balance returns. That's time enough to nullify my attack, and begin one of their own. Equilibrium will come back 3 seconds before super channel bala…
This testing was done using a -1 equilibrium modifier, so others can probably shrug off effects even faster. ---------------------------------------------------------------------- I just did some small testing with psychicfist. Even if I …
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Was there really a need for the rest of the post?
I'm not an envoy. I actually hate the envoy system. I'm not going to have the patience to quibble back and forth over small minutiae like envoys do in their virtual power manipula…
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True. For ten power you can lock your substratus channel and make yourself into an upgraded great pentagram. Double edged sword, since you can just as easily lock your own teammates in to their doom.
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If we have lots of geos, that could mean lots of fast heart bursting action. Unfortunately TK doesn't seem to be the choice of the other Magnagoran mages.
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That analysis is incredibly depressing. I just came back to IRE games a
little while ago, so I guess I'll have to take your word for it. I hope
Starmourn doesn't kill Lusternia, but it probably will.
I will break the tie by saying no, there aren't too many. Mostly because they are all so unique, and it would be sad to see one of the elements such as fire, air, etc. become inaccessible again.
The only thing I can input into this discussion is why I left the game. The two reasons why I dropped this game were the "courthouse" of envoys having a say on guild skills and people constantly moving cities to join the new "OP" guild of the era. I…