I can't see adding commodity requirements for basic skills as anything but really obnoxious. It's already obnoxious for Chemantics, and the current set up either forces you to 1) grind for essence but without generating power 2) Spend a bunch of gol…
After browsing Aetolia something that struck me is how easy it is for new players to get into the game. I am an established IRE player, obviously, so I'm not totally clueless, but the price of goods there are so accessible that a new player can get …
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While I understand frustrations with "rich get richer" items like the wonder cornucopia, promotions are always going to be a matter of those that have getting more than those that do not. There was nothing in the intent or timing that was …
The issue with the bags was that they generated more than they cost, so you could buy one bag and flip it exponentially (depending on what you got). Basically it just allowed bounds credits to multiply with the added bonus of dingbats.