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Charites

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Charites
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  • (Quote) Maintain uses the commodities of the design, not the patterns. So if you are trying to maintain a design that has an old commodity value (as all will do right now), then it will cost an amount proportional to that number, not the new …
  • We've now implemented the Artisan changes. We have taken into account your suggestions regarding smalltables, kegs and desks, and you'll find the added bonus that tables are now, in fact, actually tables.

    Here is a copy of the change…
  • Artisan Prices Proposal

    To make sure we're getting these right - because some of the changes are huge! - we wanted to run these by you first. We're including them both in a handy coloured version, and in a plain text.

    As…
  • Just a quick note from us to apologise for the delay in getting through our inbox! If we're quite honest, most of us collapsed in exhaustion the moment we got everything released. We're hoping to catch up on our inbox in the next few days and, also,…
  • Requesting ideas for new patterns is on Our list, but as mentioned is being placed behind the commodity review in priority. We will be calling for suggestions at some point soon, so feel free to think of them, but don't make formal requests at this …
  • Psst.

    The Furies gave Us a present...

    We think you'll like it. Changelog 1754.

    in Design Rules Feedback Comment by Charites August 2019
  • Per Changelog 1753, those new values are now live.

    We're going to work on discussing the cosmetic Forging patterns and the Artisan costs next. If you have other trades you want Us to look at in terms of minimum commodity costs, please kee…
  • Changing how armour (and weapons) work is not really within the remit of Our overhaul - We just look after the designing side of it, not the armour and weapons system it's linked to. We managed to squeeze out a few things but more major changes aren…
  • We will look at the cosmetic patterns as well, We just want to push the weapons and armour changes as a priority because they're much more impactful.

    If you're a Trademaster who was looking at submitting commodity changes and is hesitant …
  • RE: Armour/Weapons costs.

    We're open to reducing these as We agree that whilst the logic behind Our changes is sound, the numbers are too high considering the cost of the commodities involved. We scaled these as mentioned on the damage ra…
  • @Gurashi You're absolutely fine to say chocolate!

    @Jolant…
  • Huh. What's that weird light?
  • RE: Commodity costs. As noted in the newsposts We do want to keep reviewing this, so if you have a concern about a new cost (or an existing one that hasn't been changed) then just comment here with the specific cost(s) you're concerned about. We won…
  • @Daraius The difficulty with rare ingredients is that if you include them, you need to also list those limitations somewhere. Let's take ginger for an exampl…
  • @Shaddus Yes, that's Our new changes showing up. Scale (and Chain) jackets offer the same amount of armour as Plate, so their costs have been normalised. All…
  • @Xenthos Typos all fixed, thank you for spotting them!

    We've added a very basic example to that minor magical effects section. It's worth knowing …
  • @Xenthos Sure! Links for the distant:

    HELP DESIGNS

  • @Misericorde One message per design, please! This will be much easier than attempting to dissect one almighty paragraph.
  • After about three and a half hours, We're delighted to have turned the system back on! We're sinking this thread now in favour of Our new queries threa…
  • Two thirds or thereabouts!

    A small portion of Ourselves have gone on strike, so We're just whipping them into shape and We'll get right back to it. Not long now.
  • We are about a third of the way through Our work now. Much of what We are doing is unfortunately manual and in places quite persnickety, so there is only so much We can do to speed it up.

    Thank you all for your patience!
  • We have now entered the scheduled maintenance time. Updates will be given here, in game and via the Lusternia Twitter account.
  • Today's downtime will occur at approximately 2pm GMT. We will endeavour to keep the downtime as short as possible, but due to the extensive nature of the changes We unfortunately cannot give you an ETA.

    We will notify everyone here and in…
  • Existing designs will remain as they are, however it will be possible for Trademasters to request modifications. When We announce everything, We'll give the details on how that will work and how to make the requests.
  • We're unlikely to add anything early on in the transition period, because everyone will be getting used to the new rules system. After that, though...
  • Credit for speed goes wholly to our fantastic reviewers! We don't have many right now, and we're hugely grateful to the hard work of those precious few.

    One of the things included in our current Giant Project of Doom (this may not be its …
  • There absolutely is. Here's the overview we gave last November regarding adding new patterns, which is currently still accurate:

    (Quote)
    in NuEnvoys Comment by Charites March 2019
  • Hello there! We just wanted to chime in re: patterns and reports.

    First of all, we want to say upfront: yes, we are terrible when it comes to pattern requests. We are. We know this. And we're sorry about it.
    in NuEnvoys Comment by Charites March 2019
  • Just to clarify for the future - you should message us directly if you want a commodity added. We won't always add it, but if we don't we'll let you know what you should substitute assuming it's an acceptably IC material.

    Submitting it as…