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It was mainly the server side curing that did that. Not the lack of XP loss. This can be seen by the increase before the xp loss change happened.
I'm not talking about skillsets. I'm talking about the lore-based organizations which guilds are. However, I really hate multi-class because that takes bodies away from guilds. Don't want to be in the monk guild for your city? Multi class and jo…
Removing xp/essence loss is a horrible idea. It's something that makes a player choose whether risk is greater than reward or not. Take away the cost and you take away the worth of fights or events. Unless some other cost efficient is introduced …
@Shuyin, I didn't say all RP. However, from the start of making a character a new player's RP begins within the realm of City/Commune, Guild, then Race. Thi…
Something that would be really awesome, in my opinion, would be to release the new vision of the Shofangi in conjunction with a Divine. Ie. Malik. This way it could be less dependent on Garden events and more on something that is within the histor…
I was pointing out that it shouldn't be an inherent ability to the position and should be resolved by what @Shaddus said. If they want the ability, get appo…
Because the Champion position has no inherent responsibility to do so. The position comes with being in charge of a combat path, but there is no need to blend the role with that of a Guild Administrator. The only thing the Champion position is "su…
Just wanted to let everyone know. I am not gone and I am trying to check in as much as I can. My Master's program started last week and I am very, very busy. If you need me just message me and I will get back with you as soon as I am able.