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As noted, the ailments and effects are not written in stone. It's entirely possible we can have one handed specs require heavy wound afflictions to achieve critical kill conditions.
The damage bonus options for racial specs was addressed in an earlier reply with the option of one choice or the other and the reason for that balance. So far no one other than Lerad and Shedrin has replied to this.
This is more the issue that Sentinels are the only Knighthood spec without skill based access to magical damage. I'm conscious of giving org races (exceptions for -woods) bonuses to physical damage, as that was reserved for the Knight/Monk weapon sp…
If demigod traits and abilities are underwhelming, we'll look to improve the actual ability through various means as opposed to scrapping it or pushing it to another tier.
We won't be adding another tier for various abilities, races are a…
As to the Poison/Fire breath racials, there's the possibility to have them function as a "chance on hit" free attack with regards to damage vs other players. However having them function as room wide or adjacent room abilities is something you won't…
Either the guilds that get a pair of 1/10's to their damage types get one damage type at 2/10, or the 2/10's get a second damage type and go at 1/10 each. We are in an age where damage types exist outside the class sets thanks to wands and whips.
Flight is an early unlocked trait, after some discussion with the envoys it was deemed too good to be given as a freebie, instead it's a very early unlocked trait, by the time a player has access to it, they'll still be in Newton.
Not having a bonus to certain attacks doesn't make you a poor influencer. Stats are gone, most races will influence at the same speed, Trill and Faeling are notorious influencers and debaters at this moment, and now they'll be brought down to an equ…
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Furrikin don't get a bonus to a weapon specialisation. Originally Tae'dae didn't have any perks to influencing, but were given it to bards the same way Dwarves are, as a shout out to their current version.
Supercharged has always been per IG hour. Will note AFKing outside of manses (and considering to not allow this to work in outdoor rooms in manses) is against the game policy, it was designed as a trait that encourages players who like to be out and…
I will point out that the current L4 traits are balanced to some degree also around the L5 artifact tier which wasn't released for details. Races that seem weaker without it come out stronger with it, and vice versa.
Very much appreciating the logs so far, thank you! If anyone else has logs, or can supply exact details in regards to how their offensive bonuses and DMP have both been altered in this buff overhaul, I'd be very much interested to have the compariso…
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This was discussed among the admin, as we're cautious of adding anything new at this point. That it is non curable and its existence is tied into the debuff's duration puts it in outside the realms of affliction bloat in terms of cutting d…