And a counter-rave to @Ayafira for being a pretty cool protege! It's been nice seeing Aurik settle into a leadership role properly, thanks for being awesome …
To clarify my thoughts on it - if you don't want to sell dingbats to an enemy of your org/someone not involved in your org, then that's absolutely fine, your choice, etc. Doesn't make you a bad person.
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I'm trying to make that work, and gmcp.Char.Status.gold doesn't fire - nor does gmcp.Char.Status. gmcp.Char.Items.Remove fires just fine though - but that fires on any item pickup, so I'd rather try to narrow it down if I can.
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That's possible, but a fair bit more system intensive - only calling it when it actually needs calling would be better. Good to know though, thanks for chiming it in - I'm tinkering around with this myself, I might end up using …
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The cleverness is more macro-scale. The trick itself is simple, knowing where it's actually useful takes a little more intelligence. (And then there's a good rush and it fails horribly or someone gusts me into 1751623957217 peop…
I have to admit, I'd be terribly sad to see Decapitate leave.
I was honestly delighted to see the synergy between traps and decapitate, and that I could actually net kills just from being clever about where and how I set traps and picking…
I mean, as soon as I saw 'zap' on the list I expected to see three quarters of the game population get wiped out in the next minute. And frankly I only expected a quarter to survive because everyo…
Aurik is a predator. A lot of his thoughts and actions and reactions stem from that very simple fact - he's a predator, he's aware he isn't at the top of the food chain (yet), and so he delights in the prospect of hunting prey while worrying he migh…
Only reason I can think of against this is it would screw over trackers a bit. I bought about 3000-4000 assorted commodities at CR1 in one go, all as banked supplies for trap making. If I'd been limited to 50/month, or even 50/day, I would've gotten…