Teeeeeeeeeeeeeeechnically, he isnt wrong. All enemy statuses will usually have more to them than simply "They enemied me cause I walked in". Unless it is Order enemy statuses, those are given out like candy for war s…
Just so we are clear here, it is 'mechanically possible' to keep Marilynth up as well, by simply going into the Sea of Despair, and killing Ladantine each time. Killing him sets us back from dropping with each death,…
(Quote)
Worn items give the 1/2 resist/buff as a permanent passive: 5 maximum Wand gives another 1/2, not considered part of the maximum allowed, but only as a 1 hour buff.
Does anyone know if the 'Increased gold drops' buff affects influencing charity as well? Was recently told about it and I had assumed it was for bashing only.
The current guilds dont have to be deleted by a merging. Your archetype already represents your 'guild', and the current 'guilds' are just groupings of these archetypes. The are simply a mechanic in…
(Quote)
Oh yes, obviously we should deal with the mechanics in place by ISSUING that we have an issue with the mechanics and seek to somehow subvert them. Clearly that is the logical answer....rather than putting more functional a…
(Quote)
Ikr, who would have thought giving players the ability to deny a class to another player, based solely on personal reasons, would be seen as anything but logical mechanics for a game. I mean....one could even say, it is pr…
(Quote)
No Enyalida, shockingly enough, your simplicity at actually believing that the reason was me getting kicked from my guild (lol, as if that would happen) is incorrect, and if you actually think that is possible in my …
Recent events have reinforced my stance that guilds -need to die-, or at least classes completely separated from them (and perhaps connected to city only).
In the past, the idea of an artifact (specifically the jeweler's hammer) to enhance the chance of getting powerstones was rejected, as powerstones was an essential aspect of market profit for jewelers (assuming anyway), especially since back then, c…
Could we add the drunk artifacts (I think there are 2) to the HELP DRUNK scroll? Would make it easier to know what we are looking for exactly if we want to influence drunk attributes.