Going from 5 salt to 1 salt is a huge relief, so props for that. Though it feels like I've been cutting even less salt after the changelog than before - I'm not sure if I'm just unlucky or if a wire got crossed somewhere, but I got 30ish bags of sal…
I think the easiest solution would just be to let us use gold or power to disenchant as an alternative to salt - there's no reason to bottleneck it on one particular commodity. Or even reduce the cost from 5 salt to 1 salt.
Ok, so one thing I foresee being a problem is an absolute shortage of salt. At 5 salt to disenchant per "charge", people are going to go through salt very quickly, but salt is only generated with a small failure chance in gemcutting, so the producti…
Alternatively, I'd like to see some sort of reset ability on twist. Right now, I'm told by Glom players that twist unsets at one twist per 30 seconds, which means that at 4 twists (which is where it starts giving balanceless, instant asthma) you hav…
Hey Amreen, glad to have you here. I think one of the ways in which Lusternia differentiates itself from Aetolia is that it is a lot more org/city focused. This can be a good or a bad thing depending on how you like to play your character, but for m…
@Saran You misunderstand me. I'm saying that I believe several Halli combatants would choose to all go Glom classes to take advantage of the synergy. And peopl…
I believe I have just explained in my post above why I favor skill accessibility and letting people vote with their lessons, over arguing whether or not it's OP, because the thing driving people away from the game isn't just the mechanical imbalance…
I find it difficult to believe that previous envoys who have wanted to work on tuning Glom skills have not gone to the test server and produced evidence for their claims.
I apologize if I'm blunt, but the whole point of this thread is th…
Honestly, I think at the end of the day it doesn't matter if the people leaving are "quitters" or "haters". Population is a real issue in this game, and whether you feel Glomdoring deserves it or not, a number of people have cited it as a mechanical…
@Deichtine The test server not being the proper game is relevant though - the whole point of letting people have access to all skillsets in the base game i…
@Enadonella Yeah, I wouldn't mind playing as a 100% Harbinger in Hallifax for a while. I think it would be good for everyone, honestly - if people are wro…
If it's about pure skill and practice instead of skillsets, then surely you can have no objection to letting the rest of the game have access to Glomdoring skillsets and vice versa, and/or rework your skills. Then you can prove once and for all that…
@Steingrim Melder casts Cyclone/Inferno/Fury etc - wait till second 10, activate clock for 3 seconds until mage insta passes. Mage now has 0 power and didn…
Cosmic is a good point, though it's dubious how much newbies can really help in a fleshpot raid - though commune mobs also don't respawn like elemental mobs do. And I agree that lowmagic is better. That's why I think the best solution really would b…
I suspect that the issue for a lot of players who are leaving isn't that they don't understand their skills and how these skills stack up in combat, but that they do. That said, combat help is always nice; let's just not assume that all Niwynne (or …
@Devora I think what Saran means is that right now there are some archetypes with class skills that are shared between them. For example, bards take the skill…
I do think giving everyone the exact same archetype choices is best solution, both for actual and perceived equality between classes. As I said in response to your comment in the leaving thread, one caveat…
@Niwynne I think one of the main reasons cited is the amount of work of writing extra lines. For my part, as I said, I prefer a six-org solution rather than …
I'd prefer a 6-org solution rather than a paired opposing orgs solution, as I said in the other thread - people are attached to their orgs more than to their alliances, and should be able to access skillsets without moving, even to "allied orgs".
Hey @Kistan - I'm trying to refrain from engaging in the obvious bait here, but if that is truly what you believe, that this game would be better without "spo…
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This also concurs with my own experience of the game. Lusternia has gone free to play, and we're getting wondercrystals, leprechaun events, daily credits, and all manner of shiny things. And those are all good things, but I think it's…
For what it's worth, I think Lusternia is relatively good about dealing with explicit abuse of other players where it happens. For my part and for others, frustration comes from more insidious things: the refusal to address game balance: re Glomdori…
I am going to leave here a post made by @Enya on the other thread, which I think is important to keep in mind before we start telling people who are unhappy wit…