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Alban

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Alban
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489
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Comments

  • They would care about anonymity because it would allow them to make stupid mistakes without anyone knowing it was them. Not for fear of getting yelled at, but just because it would relieve some pressure to perform well.

    But ther…
  • If I had to guess, the people who would care most about the anonymity are the newbies just starting out, so it wouldn't be super obvious who they are. I think it's still a good idea and better to have it than not.
  • Sidebar: I'm actually really terrible at spelling/grammar, I just know tricks from reading Strunk and White. >_>
  • I feel like everyone missed the main point of the PvP currency thing (and also didn't read far enough to see it would JUST be for arena queues, not open world PvP). The point was a reward system - I listed a bunch of rewards, going for breadth over …
  • I was taught that in cases where you are struggling with gender, you should rework the sentence to not have a pronoun. Don't use his, hers, or their.

    Eventru is right, though, "their" is definitely incorrect, as it is plural. Us…
  • I'm not savvy enough on the mathematics behind Elo systems to say how it works exactly, but other competitive leagues have a concept of placement matches. So, if you were to be a skilled combatant, your elo would end up being quite high after the fi…
  • Well, the title of the post is "unused" features, and a great way to get someone to use something (especially in a game) is to gamify it.
  • http://forums.lusternia.com/discussion/648/pvp-currency

    Add that, and make combat rankings based around winning queued FFA's/Wargames ins…
  • Since I've started playing I think I've seen it go off once. I'm usually on 7 - 10 pm EST, and on the weekends pretty frequently. Also sees like a lot of the time the trend is to get enough people to queue up to pop the queue and then a few actually…
    in PvP Currency Comment by Alban May 2013
  • All the ideas I posted were food for though, so I don't really care if they get changed up. I do think the h/m/e blessing is fine though, since it's so easy to get otherwise. Xp/crit bonuses don't really negatively affect other people.

    in PvP Currency Comment by Alban May 2013
  • I think it is broken.

    Again, does this benefit people who are better at PvP? Yes, absolutely. There is no way around that, it's a PvP system. The better people should get better rewards. That's not a problem, because just by pla…
    in PvP Currency Comment by Alban May 2013
  • First of all I think you missed this would just be for tournaments, not open world PvP. I would edit that out of my original post, but I'm too "inept," as the forum says. This reason also counters your first point about "RP" reasons - this is f…
    in PvP Currency Comment by Alban May 2013
  • Yeah, I meant how many times can you apply a different sorcelglass to the same vial.
  • Also, it would probably have the long term affect of making the weak stronger, because with an incentive to actually participate in PvP stuff they would gradually become better at it.

    The #1 factor to becoming stronger at PvP in…
    in PvP Currency Comment by Alban May 2013
  • No, it wouldn't, because the stuff I listed doesn't make you stronger. You can eliminate the TF one if you want, but I trust the admin would do a good job balancing the cost of it so that you couldn't have it up 24/7. 

    But yeah,…
    in PvP Currency Comment by Alban May 2013
  • Yeah, you could do it just for games started via the queue system.
    in PvP Currency Comment by Alban May 2013
  • Yeah, just giving it to people in the arena is fine with me. 

    As for your other point, none of the item rewards I listed make people stronger, other than the health/mana/ego blessing, which is something you can get a lot of diff…
    in PvP Currency Comment by Alban May 2013
  • I actually hit the enter key while typing in tags and it submitted my post, which I can't edit. So hopefully I didn't make a ton of spelling and grammar mistakes - I didn't get a chance to proof read!
    in PvP Currency Comment by Alban May 2013
  • (Quote) That's awesome! I went to high school about a hour away from MSU, in Morgan County. Most of my friends went to MSU.

    I graduated from UK a couple of years ago.
  • I'm a tad bit south, in Lexington, KY. 
  • Aren't the -mancers pretty much benders?
  • (Quote) I feel like there is a disconnect between what you, and particularly Eventru, are hearing, and what people in this thread are saying.

    There has been a tremendous amount of helpful criticisms with suggestions…
  • For some of the weaker afflictions you could buff them using this style (having new effects when stacking,) but only make it work if the afflictions were given by the same person.
  • I like it, but it scares me. 
  • Estarra actually mentioned in her 2012 year in review that IRE was going to focus on advertising this year, so more new players isn't out of the question.

    I do think that in the long run, Bards and Monks were a good idea at the …
  • The tear is the one arti that feels kinda gross.
  • So previously I had some triggers set up to recolor certain lines (equilibrium, etc), and in order for those to work they had to be above the m&m folder. Now that doesn't work at all any more - is there a good method for coloring lines that m&am…
    in m&m updates Comment by Alban May 2013
  • (Quote) The fact that you can't move runes around to any item you want at any time you want (including jewelry runes, shield runes, etc) does feel like the biggest rip off in the world.

    They're so insanely expensive…
  • It also makes the stats hidden from your opponent, so is actually a buff.
  • I've had the duplicate package issue too. I have packages labelled Alban m&m, and then another labelled m&m (import me). I go through and delete all of the latter.
    in m&m updates Comment by Alban May 2013