They would care about anonymity because it would allow them to make stupid mistakes without anyone knowing it was them. Not for fear of getting yelled at, but just because it would relieve some pressure to perform well.
If I had to guess, the people who would care most about the anonymity are the newbies just starting out, so it wouldn't be super obvious who they are. I think it's still a good idea and better to have it than not.
I feel like everyone missed the main point of the PvP currency thing (and also didn't read far enough to see it would JUST be for arena queues, not open world PvP). The point was a reward system - I listed a bunch of rewards, going for breadth over …
I'm not savvy enough on the mathematics behind Elo systems to say how it works exactly, but other competitive leagues have a concept of placement matches. So, if you were to be a skilled combatant, your elo would end up being quite high after the fi…
Since I've started playing I think I've seen it go off once. I'm usually on 7 - 10 pm EST, and on the weekends pretty frequently. Also sees like a lot of the time the trend is to get enough people to queue up to pop the queue and then a few actually…
All the ideas I posted were food for though, so I don't really care if they get changed up. I do think the h/m/e blessing is fine though, since it's so easy to get otherwise. Xp/crit bonuses don't really negatively affect other people.
Again, does this benefit people who are better at PvP? Yes, absolutely. There is no way around that, it's a PvP system. The better people should get better rewards. That's not a problem, because just by pla…
First of all I think you missed this would just be for tournaments, not open world PvP. I would edit that out of my original post, but I'm too "inept," as the forum says. This reason also counters your first point about "RP" reasons - this is f…
Also, it would probably have the long term affect of making the weak stronger, because with an incentive to actually participate in PvP stuff they would gradually become better at it.
No, it wouldn't, because the stuff I listed doesn't make you stronger. You can eliminate the TF one if you want, but I trust the admin would do a good job balancing the cost of it so that you couldn't have it up 24/7.
Yeah, just giving it to people in the arena is fine with me.
As for your other point, none of the item rewards I listed make people stronger, other than the health/mana/ego blessing, which is something you can get a lot of diff…
I actually hit the enter key while typing in tags and it submitted my post, which I can't edit. So hopefully I didn't make a ton of spelling and grammar mistakes - I didn't get a chance to proof read!
For some of the weaker afflictions you could buff them using this style (having new effects when stacking,) but only make it work if the afflictions were given by the same person.
Estarra actually mentioned in her 2012 year in review that IRE was going to focus on advertising this year, so more new players isn't out of the question.
I do think that in the long run, Bards and Monks were a good idea at the …
So previously I had some triggers set up to recolor certain lines (equilibrium, etc), and in order for those to work they had to be above the m&m folder. Now that doesn't work at all any more - is there a good method for coloring lines that m&am…
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The fact that you can't move runes around to any item you want at any time you want (including jewelry runes, shield runes, etc) does feel like the biggest rip off in the world.
I've had the duplicate package issue too. I have packages labelled Alban m&m, and then another labelled m&m (import me). I go through and delete all of the latter.