Nice idea, but I don't think it's needed (right now, at least). Most Trade Ministers are cordial enough to share information with each other, including who's been seen buying/selling en masse. We generally just specifically target these suspected pe…
Okay, now that a week has passed and I've practically supplied half of Gaudiguch's active population with their 5-denizen Wheel quest (and now a handful of others outside the city), my two cents:
For GMs and to an extent, GAs, you become the 'face' of the guild and there's the feeling that you're somehow responsible for the health of the guild (ie, population), and that if there's not enough people and not too many novices sticking around, t…
Gaudiguch got illithoid and Hallifax got kephera. Check the collegiums.
Although, as someone in the Population thread said, we really have too many guilds even at this point and I wouldn't mind if Gaudiguch/Hallifax(?) be the te…
It would be cool if Gaudiguch's monk guild becomes the true physical power in the city (as opposed to the showy Templars who are more closely tied to the Illuminati and their secrets). Gaudiguch is free and fun in a proper manner, and those w…
Good hubs to start with are in the Razines (right outside the entrance to the UV) and right outside the Master Complex in UV itself. Glomdoring has a nice network in their forest, too, I think. Not sure about Serenwilde.
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The root word is 'explain', and for people whose first language is not English (there's actually a lot of us), the concept of a vowel disappearing when a word is transformed is hard to grasp.
You hum a bit to yourself, attempting to keep the mood cheerful. The forest all about you bears your companion's sad and terrible mark - like him it has become twisted with sorrow and rage, but underneath it the thrum of Nature pulses strong. Y…
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I too don't agree that village owners need another buff in making sure their village remains their village. Have a melder keep watch up in villages to see who's been entering. Put up guards and statues. Enemy people. It's already not easy t…
The general rule for proper guard placing is 10 physical guards (monks/warriors), 10 magical guards (guardians/wiccans), and bard guard version 1 (stun) and 2 (pull down to ground). Anything less is going to be bashed easily. Not to say that …