Uilani said:Nicely written proposal, explains the problem and proposes a solution.
The problem, in summary, appears to be threefold:
1) Absent GMs endanger Research Projects.
2) Trying out a different Research Path is very costly.
3) Inability of checking status of Guild Research by anyone but the Guild.
I'll go through each of those one by one.
1) The Research privilege can be invested into Guild ranks, meaning more people than just the Guildmaster can manage Research Projects. This has been added so that the whole responsibility does not rest just on the GM, especially should there be absences.
2) Switching research is costly, that is true. That is by design because of the powers it bestows in return. Introducing a whole new way to circumvent the cost is, essentially, agreeing that the cost is too high. However, we believe the cost is fair for the powers. While we are not opposed to the idea of temporary research, perhaps just for a single power, we do not believe it is needed right this moment. The costs are steep, but it is a research project and an opportunity for a Guild to rally, save up, and make a proper project out of it.
3) This could certainly be improved, someone should likely be able to have an overview of research taking place on the whole. Just this alone is insufficient to justify a Research Ministry right now, but such a power could be given to the CL. No names for the projects, as some are very secretive, but a general overview could be done.
We'll keep this in mind as we work!
I guess as I was one of the players that was doing this. My experience was I taught the newbies in my guild, in part, so that I could rank up within my guild because that felt good and later as a guild leader to help my guild continue to grow. I taught players about the history and lore of the org and guild again both as part of my enjoyment but also as a natural part of the other player ranking up within the guild because they cared about that.Uilani, the Loom Mistress says, "The request is: please really engage any newbies and returnees you see. Especially the newbies because newbie retention has long been an issue. And part of it is something we can try to fix up with better intro, guides, tasks, quests, etc, but you all are the main reason newbies stay. None of us here can engage a newbie nonstop individually, or we'd never get anything else done. Newbies stay for the players, not the admin. And engaging newbies often comes down to answering a few questions and leaving them be, or powerlevelling them and then leaving them be. Neither of which truly engages them or lets them know what to do next. Remember the days of sitting down with a newbie and teaching them their first skills, about their org's history and roleplay, about their guild? That is what we really need. And I know it takes forever and many of you have been here for years so doing this for the 300th time with no guarantee the newbie will still is, frankly, a huge investment with no return. But it's still really needed and we will have been seeing many newbies since the announcement."
My favorite memory so far? I live on your (players, collectively) praise. I am a sucker for it. Anytime I can make a difference, or do something cool that makes you want to tell everyone, that is what I like. I've had a few, and I am thankful for them.Esei said:What's your favorite memory of being a god, so far? Can be crushing a particularly pesky bug, rp with your order (or org, or even a totally random person you didn't expect to show up in your fulcrux, etc), rp you got while possessing a mob, or anything you can think of. Feel free to redact if need be!Alternatively, what's your godrole's favorite beverage?
The Voice of Mahalla was still inside of the Harbinger guild hall after the guild rework. I really wanted to put Her back out there for Reasons(TM). I also like tying things together, I guess you can say that "old school" way of releasing things related to whats going on from thee Estarra days. So, my release was related to other things going on at the same time.Ayisdra said:1. Why did you choose the release event that you did? Did you have any other ideas that you decided against for your release?2. What is your favorite way to describe a voice?3. Is there something you regret not doing as a mortal before you became an admin?4. What is something that surprised you when you first moved over to the admin side (that you can share)? What is something that still surprises you about being an admin (that you can share)?