Could argue that the people who played for fun left because those so emotionally invested could no longer differenciate between characterd and players killed the joy for them. We've had peop… (View Post)
Instead of a drain, why not cap the number of out of town followers a God can have? Either a fixed number or a variable of 1 per how many followers they have in their city. This shows the limits of t… (View Post)
The hardest part of a few quests is people haven't the clue where to actually start them, running around the area hitting every NPC with greet and getting nowhere, turns out you need to grab some ran… (View Post)
Every year various bugs have an impact on the outcome at some point, things causing forced drops that should not (resisted gusts, or gusts in a non existent direction being last year's specialty) The… (View Post)