@Lerad: One reason I like illusions is that you can get so creative with them. Sure, they make systems harder to code around, but like I stated, so does everything else. If we want systems to be easy… (View Post)
I like the complex combat. I also understand that having such a complex system with so many variables makes it very difficult to balance. I think something we could do though is to balance combat bas… (View Post)
EDIT: I wrote the post before the thread moved along, I will leave it because I still feel this way, but I am happy that we are discussing mechanical elements of the proposed changes now! &a… (View Post)
I feel like this is way too huge to be done all at once, maybe try using the lowest tier affliction combinations only to start, and have them start affecting you at 3 afflictions. This is not so much… (View Post)
Heartstops aside, I would also like a random teams mode for wargames. One could very well code around all the factors involved, but what I was trying to convey was… (View Post)