This is an important point. If (as has been said) the point was largely to regulate the behavior of gods, then the mechanic A) doesn't accomplish that by consistently frustrating mostly pla… (View Post)
There's not a downside, and any lengthening of a true, interruptible channel is pretty good. It also powers up the primary user in other ways, on top of allowing demesne devolution to you if they die… (View Post)
My thought on RPWHO is that it's not meant as a flag saying "I'm roleplaying!" in the way that some games have PK character and non-PK character flags. Every character in Lusternia is a rol… (View Post)
That's not at all what I'm saying here, not at ALL. First off, what you're saying about griefing is exactly what I was saying about it, but that's not how the word is generally used or read in game s… (View Post)
Griefing or not griefing is not a very useful way to think of things. Again, having one side that self selects as being willing to go to extremes of endurance to steamroll big conflict events becomes… (View Post)