It's true that the players are largely responsible for the state of conflict, but mechanics incentivize behavior. Both sides of the coin play a role. For players, we can all make conflict more intere… (View Post)
The main use I see for giving family a central location to contribute credits to is Homesteads. Building a homestead is a way that a family leave their mark on the world. It also allows them to add a… (View Post)
If the idea is to highlight the underlying principles behind what drives a game's population to rise or fall, Achaea cannot be taken out of the equation. The dominance of the game i… (View Post)
The hard limit is an issue. I recently looked at the suggestions that all Magnagoran guilds have made over the whole 39 month durations of this current envoy systems. There is a cle… (View Post)