As promos though the basic concept is the same. In theory engaging with a promo would generate roughly the same amount of retirement value across the games. It doesn't really matter if 1 mayan crown … (View Post)
On a more game designy level, they're ultimately groups that some players find engaging and improving them provides reasons for players to regularly not only spend time in the game but do so interact… (View Post)
tl;dr for my original reply. Simple testing of the inputs and expected outputs would have identified the issue before it was implemented. (View Post)
(going to address this as if there are no players providing guidance) If I remember correctly, the biggest thing the people I've tried to get to play have had issues with are: * Being dumped with no … (View Post)
I think it's that we disagree on the line, ultimately the question was about why people give up on combat, my response is that it's too complex on top of the line for how much info the admin… (View Post)