Just a note that you are still welcome to submit ideas for dreams! We're always open to adding your idea! You can submit ideas for common dreams that everyone has, or even org specific ones if you like (though these are subject to approval by the patron).
Comments
That kind of quashes the desire to create / suggest dreams.
Perhaps even those who don't need to rest can choose to sleep in a bed and receive a dream or two?
Can we port these visions to dreams sometime in the future?
Waxing crescent - half moon:
You find yourself standing before Moondance tower - no, above it, gazing down at a group of people atop it. Their ritual fills you with delight, and you joyously focus your gaze upon them and bathe them in light, almost overcome with the dizzying potential within each of them.
Waxing Half moon - Waning Half moon:
The Moondance tower looms above even the trees of Serenwilde, and from a vantage point that's higher still do you watch a few figures on top of it. You recognize their devotion, and spare the tiniest sliver of your resplendent glory to acknowledge their praise.
Waning Half Moon - Waxing Crescent:
From high above the Serenwilde Forest, you scowl at the encroachment of your eternal foe. Only the trees beneath you seem to radiate your light, which shines particularly brightly atop the Moondance Tower. You direct a shaft of what remaining light you have towards the conclave being held there, to aid them in the grim days to come.
Or if we could specify that dreams are for novices of a particular org, that'd be neat. These are meant to have a theme of encouragement (to keep new players curious, maybe) but could apply to non-novices too.
Celest novice:
Standing at the Pool of Stars, you idly watch the happenings of the City unfolding around you. However, as time goes on, each day following the one before, the streets grow filled with citizens. Their aimless shamble and listless routines speak of weeks lived without purpose. You turn once more, seeing an angel standing beside you, who plainly asks, "If you do not show them the Light, who will?"
Magnagoran novice:
You glance to the side and see the massive form of Kunthin driving another spike into the enormous brain that is the Necromentate. He absentmindedly reaches to his side for another spike, only to find none there. Turning to you in irritation, he bellows urgently, "Hurry! More spikes are needed!" The walls of the chamber shudder ominously in agreement as the beast continues to struggle.
Hallifaxian novice:
(Note: I've never done much in Hallifax so this may not be so good)
You stare into the endless, incomprehensible perfection that is the interior of the Matrix, and little by little can pick out patterns here and there. Each shape corresponds to a color, and each color to a sequence, and each sequence...But your burgeoning theory is abruptly dashed as you note a new development. With a sigh, you realize you still have much to learn.
Serenwilde novice:
Weary from task after task, you find yourself compelled to lean against the trunk of the Mother Moonhart Tree and rest for a time. As you look on, a small ball of light darts between the nearby trees. As surely as you wanted to rest before, you now find yourself seeking to follow this light into deeper woods and greater mysteries.
Glomdoring novice:
Darkness surrounds you in a cold, but safe embrace. As your eyes slowly adjust, the faint impression of some great and terrible artifact begins to take shape - or perhaps an ancient tome, containing the answers to all of life's mysteries - or is it a beautiful creature, awaiting for you to notice and come into its loving embrace? Your perception of it gradually sharpens, but your eyes soon sting from a bright and sudden flash of silver. As the darkness returns, you find only despair, coupled with resolve to delve into the secrets that the shadows hold.
Gaudiguch novice:
(Never done anything in Gaudiguch either, someone else could probably do better)
You find yourself surrounded by those you love and care about most, enjoying the banter almost as much as the festivities. You make a casual remark about a nearby object, and all around seem completely clueless about what you mean. You fervently try to explain it to them, but cannot form the words to define precisely what makes this thing what it is. The others grow irritated and you find yourself shown out. As they haul you away, you howl in protest, swearing that one day you will find a way to make them see.
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
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8->
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.