While alliances can be fluid at times, it would be great to formally declare an alliance or state of war with organisations, and have that be public somewhere, like POLITICS. I think political things between orgs should happen more, and formalising treaties (after drawing them up and agreeing on them and what-not) would 'seal the deal'.
I imagine it would be something the CL of each org would have to agree to, with the support of their council. Similar to the process of raising a VA, but on an inter-org level.
Something like this would have to be a little flexible about the state of alignment between orgs, as not everything is black and white:
The Free Alliance of Glomdoring
Serenwilde: War
New Celest: Alliance
Hallifax: War
Magnagora: War
Gaudiguch: Non-aggression
So on a sliding scale:
- Alliance
- Non-aggression
- Neutrality (when no formal state has been declared)
- War
I was thinking about the complaint of some combatants and how they're tired of the current alliances, and wondered whether having alliances being made more formal could help this.
What if you drew up an alliance treaty between Org A, Org B and Org C, which every party signed up to for 20 IG years... then at the end of those 20 IG years, the parties would have to review and agree upon the terms again if they wanted the formal alliance to continue. It could give orgs the option to duck out into neutrality at the end of the treaty's term, without 'breaking' the alliance and by default, going to war with their former allies (I'm thinking about Hallifax's break from the Trinity, for example).
It might make for more politicking and intrigue, and pave the way for new alliances, if they're deemed necessary.
Added bonus: at a glance, newbies get an idea of the state of affairs (relative to their organisation -- I wouldn't know whether Mag and Hallifax are in a non-aggression pact for example), which is important when exploring!
Comments
/griefs New Celest and Glomdoring in a few weeks
/cackles
Lapse - Sign - Lapse - Sign - Lapse - Sign - Lapse - Sign - Lapse - Sign
Here is the thing, alliances like this would just get resigned every time it lapsed, and the current system of help files would still be used for treaties, just you would keep resigning the "formal" treaty... It wouldn't be long before someone releases a trigger system for it... I think alliances are fine as they are, and I don't think adding this mechanic would change anything.
With that said, though:
Reference
There is currently no way for anyone to quickly know who their org is allied with / at war with, which is odd, because this is pretty important information -- particularly for newbies. Yet we can, at a glance, know which org controls which village/domoth/bubble using POLITICS or DOMOTH STATUS. Of course we can make it available in our CHELP files, but it seems like a good idea to include this in POLITICS, like all other formal political things.
POLITICS GLOMDORING could look like this, as an example:
**************[ POLITICS OF THE FREE ALLIANCE OF GLOMDORING ]**************<br> Dark Regent: Tacita<br> Divine Patron: Nocht<br> Shadow Court: Celina, Tau, Ankastra, Johan, Xenthos, and Astraea<br> Political Structure: Conquest<br> Governance Style: Benign<br> Spheres of influence: Stewartsville, Acknor, Angkrag, Paavik, and Ptoma (5)<br> Allies: Celest (1)<br> Non-aggression: Gaudiguch (1)<br> Neutral: None (0)<br> War: Magnagora, Serenwilde, Hallifax (3)<br>---------------------------------------------------------------------------
And then we could look at other orgs like this (POLITICS CELEST):
**************[ POLITICS OF THE HOLY KINGDOM OF NEW CELEST ]***************<br> Queen: Xena<br> Divine Patron: Eventru<br> Star Council: Rafael, Malicia, Telperion, Zynna, Ryboi, and<br> Yurika<br> Political Structure: Religious<br> Governance Style: Benign<br> Spheres of influence: Estelbar, Delport, Rockholm, Southgard,<br> Shanthmark, and Talthos (6)<br> State of politics: Alliance (see POLITICS CELEST ALLIANCE)<br>---------------------------------------------------------------------------
And POLITICS CELEST ALLIANCE would show a project-like thing that listed the Duality Conventions, the time remaining on the treaty, which orgs signed it, and the treaty itself. Celest would likewise be able to POLITICS GLOMDORING ALLIANCE and see the same thing (idea stolen from Ssaliss >.>).
It would be great if these treaties could be kept for safe-keeping for posterity. Perhaps as restricted tomes in the respective party's library?
Time limits on treaties
Without going into IC goings-on, Celest and Glomdoring are anything but happy with how their current treaty works and how their members adhere to it. It may very well be sorted out in the end, and the DC revised and agreed upon again; the orgs have enjoyed a very long, very stable (as far as alliances have gone) relationship.
However, while putting a time limit on treaties won't necessarily change whether treaties are resigned or not, it does force leaders to meet and discuss terms and generally -do- some politicking. Which is something we don't often do.
Treaties are written and signed by people who are voted in and out on the whims of guild members. Someone might be voted into Celest leadership who -really- hates Glomdoring and prevents the org from signing up to another alliance when the treaty lapses, for example.
Differing levels of relations
I imagine that orgs could be in a state of alliance (which is agreed upon in the same way VAs are, except by all orgs involved in the alliance), a state of non-aggression (same as an alliance, perhaps with a different time limit? no benefits?), neutrality (which is effectively nothing), and war (which only one org needs to instigate).
One could break an alliance if they wanted to get out of something early -- I imagine that that could go two ways:
1. One party suggests dissolving the treaty, all others agree to it
2. One party breaks away from the treaty, resulting in a war-like state with the other parties
Or they could wait until the alliance runs its course and ends, and all parties become 'neutral' toward one another, so they can court or be courted by others.
Perks and drawbacks
The only reasons I suggested the idea are those above -- but some people seem to think that there should be some other incentives for formalising alliances and putting time limits on treaties.
Perhaps there could be some kind of honour/reputation thing that builds for alliance parties were villages were concerned. Family honour for killing/shattering mutual enemies of the alliance. While Iasmos mentioned that villages aren't the be-all and end-all of alliances, I can't think (off the top of my head) of any real benefits that could be gained with domoths and flares. Though perhaps allies could get bonuses for killing mutual enemies on their ally's territory...? That would promote alliances, I'm sure.
If an allied partner broke the alliance without the agreement of the other allied parties, then perhaps there could be some ill effect for all parties involved. Villages would see the now-un-allied parties as weaker and less desirable, etc...
Again, I didn't suggest this, and it wasn't why I suggested it, but... well, there are ways such a thing could be incentivised. I'd just like alliances to be made public and visible to everyone, and promote getting-together-and-discussing-said-alliances, by way of putting an end date to treaties and forcing reaffirmation of them.
I'm not sure I've understood the question, sorry... :-/
If an alliance treaty was allowed to lapse naturally, then it's technically no one's fault (of course, people can -- and would -- lay the blame where they want to! "Rah rah, untrustworthy Org X!", "Boohiss, overbearing Org Y!", etc...).
I don't know how it would go down, but it would be easy to say: "Circumstances have changed, and we cannot agree to another term of this same treaty, specifically because of x, y and z." Parties go into neutrality. They can work it out, declare war out of spite, or sit there.
To give a relevant example: Hallifax may have wanted to just leave the Trinity, but may not have wanted to immediately go to war with Celest and Glomdoring. Under a system like this... they would have three options:
Hallifax went with option #3 -- maybe that's what they intended to have happen all along -- but I think if we made it a formal thing, they would see they had other options. It would provide more incentive to be politicky, in my opinion.
Other views are welcome!
call the curse of the toad down upon his head. You watch in satisfaction as warts break out over his
skin which then turns green and slimy. Finally, he shrinks and transforms into a large, ugly toad!
With a telepathic sigh, a pooka tells you that he has lost control of Arcanis's actions.
In order to put the pathetic life of a warty toad out of its misery, you lift a foot and bring it
down mightily on its bloated green body.
A warty toad's back breaks under the weight of a heavy foot, its innards spilling out and leaving a
messy stain on the ground.
You have slain a warty toad.
A warty toad wobbles about uncertainly and turns a pale shade of green before suddenly stretching
and transforming into a demigod. Shaking his head, Arcanis stands before you where once there was a
toad, looking slightly disoriented and perplexed with his tongue lolling out the side of his mouth.
Arcanis drops the corpse of a pixie.
Arcanis drops the corpse of a pixie.
Arcanis drops the corpse of a pooka.
Arcanis drops a stalk of faeleaf.
Having been too much for the mortal threads of Arcanis, he screams in agony as flames engulf his
body and burn it to a crisp.
You tell Lord Fist Arcanis De'Unnero, Chosen of Wrath, "By the by, let that be a lesson in manners.
I don't need friends to kill some of you one on one."