So I just spent something to the tune of 2 1/2 hours in Xion working on the quest there. I had three cells of the Sudoku puzzle between me and the honours line, and the quest decides now would be a good time to reset. And it's not like this is the only quest this kind of shit happens with, it's every fucking quest in the game. Just wondering why every single honours quest in the entire game has to have SOME KIND of horrible bug involved where one spends hours and hours working towards something, only to end up with a slap in the fucking face.
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Need to come up with a really easy to implement algorithm for when things should not reset. (Its hard to do)
When I attempt an honours quest for the first time I expect to try it about three times before I know what to do fast enough to get the timings down.
I'm still confused why some quests appear to have been broken for more than a year.
Only thing that bugs me is they dont get fixed and I dont understand why. The Grey Moors quest for question has been broken for years now...and i've filed bugs, mentioned it on forums, etc. Nada.
I wonder if it is because it is much more difficult to adjust quest codes and many avoid it like ebola.
Thanks again.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Another idea which I am blatantly stealing from another game is having volunteer bug hunters. They both find things that are broken, but also look into existing reports and do a first investigation. I know you all probably try and file good and useful bug reports but from my experience as a programmer you get a report that makes sense to the user but you immediately find out lots of critical info which the user couldn't know was critical is lacking. Or you need to go and test out different scenarios to see what under which conditions breaks. Which is frankly really boring if you'd rather be writing code :P I think this may possibly be a more realistic way to get volunteers to help with the game.
That said, thanks @Drocilla for the transparency. I actually think in addition to God blogs, it's be cool if we had something like dev blogs, even if those would be mini updates. We do kind of have this for the overhaul, but we only get to look ahead at what is in there. I know it can be risky to announce a roadmap because it may change for all kinds of reasons resulting in players being mad, but on the other hand I've found it can pacify a user base when they know what is coming even if it isn't what they really want. It's a fine line between what you say and don't say, and extra hard when you're in the know because it is so obvious to you, but I can assure you many of us do appreciate it. So yeah, thanks for those insights. And all the hard work too, of course!
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Quest fixes should totally be in the changelog, in fact I thought that was already a thing. I'm not sure how we should find out otherwise unless through being told, and it would rather be a shame if you spent 3 hours fixing a quest and nobody does it for the next year because it is assumed to still be broken. Please put your fixes in there if given the go ahead so we know who to shower with love and forum hugs.
I agree spoiling areas or events would be bad, but maybe some general sharing of information like "right now our focus is to do such and such". Maybe in combination with focus thread like as mentioned one to get a quick idea of what all about quests is broken. Although I suppose if there is a focus thread we do know what is being worked on, because why else would it be there :P Regardless, I think those are great.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
This topic brought me out of hibernation. Bugs are bugs and no one likes them, and reset timers generally help with questing in a variety of ways. Anyhow, from my understanding some bugs are not easily identified by even the most thorough of bug reports. Even if they can be pinned down and identified, fixing them creates an array of issues and often creates more or new bugs..
@Drocilla I would highly recommend admin to work with mortals who are intimately aware about a certain quest and its mechanics to assist with the process on a case by case basis. I've done this process many times and it seems the most effective way to get bugs fixed. Chipping away at the iceberg is not a realistic solution for the more pesky bugs/quests. It's frustrating for everyone and inefficient at best. Having admins who can change and implement code in real time is sorely needed for many bugs. Having an admin able to change and manually reset parts of a quest, with a mortal right there ready to dry run parts of a quest is remarkably valuable. We want to help. Let us help you.
I recall one quest where the designer had me dry run parts of it with them in real time for much of it. There were easily 50-100 bugs that I found. If it was done via bug reports or standard methods it would have easily taken RL months or more to get it working smoothly.
A changelog would be nice for major bug fixes on the order of "this quest can now be completed." After years of being broken, people stop trying certain quests. Only the bug reporter would notice when one gets fixed.
Thank you so much for all of your time and efforts.
Alot of us players actually dedicate our time to going around doing all the quests lusty has to offer. I know that Ixion basically has the book on the subject. Could always ring us up for some questioning in a quest.
EDIT: @Kaiel - Writing aliases to make the Sudoku-solving process faster do help. I have 9 aliases for every Sudoku-type quest I've run into, ones that take Letter X from the container, then put it into the tablet. After that, all you have to do is say where you want it going instead of going "Get <item number> from X, Put <item> in Y" every time. The objects that hold each letter have the same item ID every time.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The issue here is that it requires 3 more trash mobs than exist at any given time, which means that you must wait for one full reset. That cuts into the time you have to complete it. Simply addressing that would help a lot, and that should be a relatively simple fix.